4E was just broken in different ways. You coukd still break the gane hence 70 odd pages of errata. Square peg round hole.
It was not "broken." It was by far the most successfully-balanced D&D we've ever gotten--and multiple similar systems attest that this sort of project is possible. Again: you keep
asserting this without actual demonstration. The vast majority of that errata was to fix typos, change the Skill Challenge stuff, or to do things like adding DOAM to Wizard powers--and what few things
were actual, serious balance fixes were usually quite minor and
definitely required far more than just casual play.
Your examples do not demonstrate what you claim they do. Much the opposite; they demonstrate that 4e was
quite good at preserving a substantial amount of balance across its run, and that it was quickly and concisely able to address the few places that went wrong
without destroying the rest of the system in the process, contrary to your claims that such a thing is inevitable.
That falls into the to many variables to account for. Hell they broke the game on the forums before it was released. They missed the Ranger thing killing Orcus.
Something that could only occur in a vanishingly rare situation, unless the players had specifically stacked together an enormous amount of things. And it was fixed--quickly. Again, this does not,
at all, show that the problem is insoluble. It shows that humans are imperfect, but that when we try, we can find the places where we messed up...and
fix them.
Hence my comment you woukd have to resort to 4E levels of monster design and taking away all the class and player agency with clearly defined powers that were mostly damage.
Nope! It is straight-up edition war propaganda that 4e
in any way was "taking away all the class and player agency." That is
false, it is
perniciously false, and I'm tired of dealing with such a claim. I will simply reject it if you say it any further in this thread--because it is false and always was.
And pretty much no one plays 13 age. It's not a fix if no one plays your game.
This isn't an argument, and you really should know better. "It isn't popular therefore it didn't fix the problem" isn't even
trying to hide that it's a non-sequitur. You said it
could not be done. I've shown you it can. Your response was to tell me that well, because one of the games that did it wasn't a massive seller, then it can't
really be done. That's not even a fallacy. It's just straight up making up new standards as you go along.
So yes you could make a better balanced game than D&D. It's not D&D though and good luck finding anyone to play it.
Nope. It will absolutely still be D&D because being "D&D" has little to do with what the rules themselves are. Almost nothing of the
rules has been preserved between OD&D and 5e, and yet nobody challenges either of them for whether they are or aren't D&D.
Rules aren't, and never were, what makes D&D what it is.
The CR system has been borked from day 1 and I doubt 5.5 will fix it. Probably be better than 2014 5E.
Well, it's nice that you admit that that's the case. And, frankly, I don't expect 5.5e to be any better. "Backwards compatibility" will be the albatross around 5.5e's neck.
Popular, fun, balanced. Pick 2.
You have yet to show even one shred of evidence for this claim.