if you look at overall gaming, it grew by 2%. Since a large part of that is MtG which grew by 16%, the rest actually shrank. Given their relative sizes, by about 15%.
| | | | | | | | |
$ Millions | Q1 2023 | | Q1 2022 | | % Change | | | |
MAGIC: THE GATHERING | $ | 229.1 | | $ | 197.2 | | 16 | % |
Hasbro Total Gaming1 | | 386.5 | | | 378.8 | | 2 | |
1Hasbro’s Total Gaming Category includes all gaming revenue, most notably MAGIC: THE GATHERING, Hasbro Gaming and DUNGEONS & DRAGONS. |
Later on we find WotC + Digital Gaming
Wizards of the Coast and Digital Gaming | $ | 295.2 | | $ | 262.8 | | 12 | % |
If you subtract the MtG part, this is 66.1 this quarter and 65.6 last year. So essentially flat. How much is digital vs D&D, we do not know. With digital growing by 9% D&D should at best have had no growth but probably shrank a little.