if you look at overall gaming, it grew by 2%. Since a large part of that is MtG which grew by 16%, the rest actually shrank. Given their relative sizes, by about 15%.
 |  |  |  |  |  |  |  |  | 
| $ Millions | Q1 2023 |  | Q1 2022 |  | % Change |  |  |  | 
| MAGIC: THE GATHERING | $ | 229.1 |  | $ | 197.2 |  | 16 | % | 
| Hasbro Total Gaming1 |  | 386.5 |  |  | 378.8 |  | 2 |  | 
 
| 1Hasbro’s Total Gaming Category includes all gaming revenue, most notably MAGIC: THE GATHERING, Hasbro Gaming and DUNGEONS & DRAGONS. | 
 
Later on we find WotC + Digital Gaming
| Wizards of the Coast and Digital Gaming | $ | 295.2 |  | $ | 262.8 |  | 12 | % | 
 
If you subtract the MtG part, this is 66.1 this quarter and 65.6 last year. So essentially flat. How much is digital vs D&D, we do not know. With digital growing by 9% D&D should at best have had no growth but probably shrank a little.