WotC Wizards Q1 2023 revenue up 12%

bedir than

Full Moon Storyteller
Digital, including D&D Beyond which is called out for doing well, up 9%.
Hoffer is saying that D&D itself was up, but I couldn't find that in the reports or statements (it may have been in Q&A)


  • Adjusted operating loss was the result of lower revenues, as well as higher advertising for Dungeons & Dragons: Honor Among Thieves partially offset by lower royalty expense.

More on the movie in the remarks

Based on the strong fan and audience response, we are expecting Honor Among Thieves to enjoy a long viewing life that introduces our newest franchise brand to tens of millions of new consumers globally via theaters, streaming and post theatrical sales.
 
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Parmandur

Book-Friend, he/him
Huh.

I am reasonably surprised to see continued strong growth.
Why? Golden Keys is a pretty strong new product, and the movie, while it has not set the world aflame in the box office, rocketed D&D's search metrics to the highest they've ever been, by a long shot. That will translate to people checking out the PHB, Starter Set in Target, and/or Beyond. Also, toys with Hugh Grant's face on them or plush Themberchauds.
 
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Snarf Zagyg

Notorious Liquefactionist
Supporter
Why? Golden Keys is a pretty strong new product, and the movie, while it has set yhe world aflame in the box office, rocketed D&D's search metrics to the highest they've ever been, by a long shot. That will translate to people checking out the PHB, Starter Set in Target, and/or Beyond. Also, toys with Hugh Grant's face on them or plush Themberchauds.

Why?

1. They were starting from a massive base (for D&D)- in other words, the insane growth during the pandemic and directly afterwards. It's similar to the law of big numbers- after meteoric growth, it's hard to sustain continued high growth.

2. We're in that period where they've announced a new (revised? altered? backwards-compatible?) system, but haven't released to it yet, which often causes people to delay purchases.

3. A lot of people spent discretionary RPG money during those few stupid OGL days on other products.

4. Finally, between the inflation and uncertain economy, people have been somewhat cutting back on discretionary spending.


So yeah, it's a good sign. Just a little surprised.
 

Parmandur

Book-Friend, he/him
Why?

1. They were starting from a massive base (for D&D)- in other words, the insane growth during the pandemic and directly afterwards. It's similar to the law of big numbers- after meteoric growth, it's hard to sustain continued high growth.

2. We're in that period where they've announced a new (revised? altered? backwards-compatible?) system, but haven't released to it yet, which often causes people to delay purchases.

3. A lot of people spent discretionary RPG money during those few stupid OGL days on other products.

4. Finally, between the inflation and uncertain economy, people have been somewhat cutting back on discretionary spending.


So yeah, it's a good sign. Just a little surprised.
Fair points.

I would point to the movie as a gargantuan marketing opportunity, even if the box office has been medicore, they have sold ~ million tickets in the United States. Google Analytics on D&D since the movie dropped are astonishing, actually.
 

Parmandur

Book-Friend, he/him
Some Google data on people searching for D&D in the past year. And since 2004. It's way hitter now than a year ago.
Screenshot_20230427_115646_Chrome.jpg

Screenshot_20230427_115556_Chrome.jpg
 

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