Well, there is fundamentally NO reason why spellcasting should be tied to an ability score at all costs. Other RPGs use a standalone "magic" score, or nothing at all. Character level already serves the purpose of creating difference in spellcasting power between characters. D&D uses ability score bonuses to affect spellcasting mostly because of tradition, as a tax in character building (particularly multiclassing).Although tagged 5E, this could be applied to earlier editions I sure. The basic premise is this:
Many times I've seen people lament the six ability scores, thinking only four would really be needed. A common idea is combining Strength and Constitution, as well as Intelligence and possibly Wisdom.
While thinking about this today, it occured to me if someone went this route, which ability scores would you tie in to each class for use in spellcasting?
As an example, let's say you changed the six ability score to four in this manner:
Then the 5E spellcasting classes would have to pick from just these four:
- Charisma (same)
- Dexterity (same)
- Might (was Str & Con)
- Savvy (was Intelligence and Wisdom)
And of course we have Paladin and Ranger to consider as well.
- Bard - Charisma
- Cleric - Savvy
- Druid- Savvy
- Sorcerer - Charisma (or Might?)
- Warlock- Charisma
- Wizard- Savvy
So, what FOUR ability scores would you create/use, and which would the spellcasters use for spellcasting?
Although tagged 5E, this could be applied to earlier editions I sure. The basic premise is this:
Many times I've seen people lament the six ability scores, thinking only four would really be needed. A common idea is combining Strength and Constitution, as well as Intelligence and possibly Wisdom.
While thinking about this today, it occured to me if someone went this route, which ability scores would you tie in to each class for use in spellcasting?
As an example, let's say you changed the six ability score to four in this manner:
Then the 5E spellcasting classes would have to pick from just these four:
- Charisma (same)
- Dexterity (same)
- Might (was Str & Con)
- Savvy (was Intelligence and Wisdom)
And of course we have Paladin and Ranger to consider as well.
- Bard - Charisma
- Cleric - Savvy
- Druid- Savvy
- Sorcerer - Charisma (or Might?)
- Warlock- Charisma
- Wizard- Savvy
So, what FOUR ability scores would you create/use, and which would the spellcasters use for spellcasting?
I fixed the mistake in your post.I'd just carry the classes over with their scores:
Charisma: bards, paladins, sorcerers, warlocks
Savvy:artificers, clerics, druids, monks, rangers, wizards
That's fine, although if you want a balance of five and five one could move cleric to charisma without really changing the flavor too much (though I'd add in a white mage wizard subclass for bookish clerics).
Variant similar to this is to replace ability modifiers for ALL attacks, damage, saves, AC and DC with proficiency bonus.I wouldn't have them at all. They just force characters to be optimised along predictable routes and take away the possibility for characters to have certain kinds of weaknesses. Just keep stats for normal skill checks and have all attacks and save DCs solely a factor of one's level.
Definitely not these 4.
- Charisma (same)
- Dexterity (same)
- Might (was Str & Con)
- Savvy (was Intelligence and Wisdom)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.