I wasn't talking about Patient Defense. I was talking about the use of rules-aesthetics, like "well if it would be necessarily supernatural IRL, then it must be magic diegetically, and thus absolutely forbidden to characters who don't diegetically practice magic," to justify rules design that punishes people who like martial archetypes and rewards people who like magical archetypes. I was talking about things like demanding absolute rules symmetry between PCs and NPCs, which is a purely aesthetic decision, even though PCs and NPCs serve fundamentally different functions and, as a general rule, PCs do not see nor use numerous NPC rules.
Again: irrelevant. I was not talking about ensuring that every single mechanic is fun for every single player, because that's an obvious strawman position. Frankly, it's so idiotic, it's a bit insulting you'd ascribe it to me.
You quoted a post I made, a post which was specifically about mechanics associated with the Monk class and nothing I posted on this entire thread is about rules symmetry between PCs and NPCs.
Also the "mystic energy of Ki" is itself ostensibly supernatural and many of things that can be done with it are also
"necessarily supernatural". So when I am talking about using Ki, I am talking about something supernatural that is non-magical.
Further I love playing martial archetypes. Well over 80% of the PCs I play are martial weapons-oriented PCs and nothing I have suggested anywhere would
"punish" me. So the idea that I have a position on rules design to
"punish people who like martial archetypes" is just patently false.
While we are on the topic of punishment; if supporting a certain set of mechanics which limit a class or aesthetic constitutes
"punishment", then why does no one complain about
"punishing people who like playing casters" when groups of people talk about "nerfing Wizards" or "nerfing spells" or "banning spells" or similar topics which come up every week? Wouldn't that be
"punishing people who like to play casters"?
I was talking about how the aesthetic values of a comparative minority of players are used to dictate what ALL players are ALLOWED to enjoy.
Well my post did not suggest that at all and FWIW I think ALL players are ALLOWED to enjoy playing any of the classes.
I think that the vast majority of players who play Monks enjoy playing Monks. I don't think that is a comparative minority at all. I know there are some players that don't enjoy Monks due to the mechanics, or enjoy Monks less than other classes due to the mechanics. Those players may be a plurality or even majority of total players, but I certainly do not think they are the majority of players playing a Monk and they are "ALLOWED" to enjoy a Monk, they just don't enjoy it (much the same as I don't particularly enjoy Barbarians or Druids, but I am "allowed" to).
Finally, when it comes to being ALLOWED to enjoy a class; I enjoy playing Monks and I am beaten down with superlative statements such as the class sucks or defensive options suck and
"don't advance the game", to include by people who have not played the class at all since TCE came out years ago. Am I not "ALLOWED" to enjoy the Monk? Is my experience with the class not at least as valid as others considering I do actually play that class regularly?