chongjasmine
Explorer
Rpgs have rules because without it, it would not be fun.
Exactly, there's nothing 'contrived' here. Stonetop is threatened by some sort of weird bug infestation from the Forest. Berkhardt's men think Meda is a crazy witch and want to burn her (or something). There's a corrupted bear wandering the countryside to whom we made a promise. It all stems from the fundamental premise of the people of Stonetop, living in a magical world, simply doing the everyday things that lets them survive.Again, what if they're not "adventurers"?
Just imagine for a moment that the classig paradigm doesn't apply. Let's say the PCs are not wandering adventurers.... let's say they're criminals. Or spies. Or inhabitants of a specific town.
What does that do for play? It helps focus their goals in such a way that you can make play be about those goals.
And classed based game means what to you as far as what you can do as your character?You play a classed base game, with spells of up to 9th level (as per your post not far upthread). AW is far more straightforward than that!
Yes you made it very clear that for you AW works very well in this thread.AW is far more straightforward than that!
My point is that the whole idea of "a villain", a "big bad", is a conceit. You've created a character who has that potential - as you put it, "to meet the villain trope". That's contrivance, pure and simple!I think you are mixing my explanations here. Bronze Master was designed as a villain to meet the villain trope. I don't see any issue with that. What I don't do is make him the villain of the campaign unless he actually survives to be the villain. If the players stab him and he dies on their first meeting, or if he becomes the big bad of a years long campaign, I am not invested in either outcome. And so him becoming the villain isn't a post hoc explanation. Him setting up the ambush isn't a post hoc explanation (the ambush didn't have to happen).
And my point is, How is this any different from my Prince Valiant campaign? And if the answer is "It's not", then what is the basis for saying that RPGing focused around PCs' dramatic needs, as authored by their players, involves a degree of contrivance that "simulationist" RPGing does not?I was saying yes there is a conceit to playability going on with some of these premises, they aren't 100% historical realism, but that doesn't mean you can't bring historical realism to the table with them.
My point is that the whole idea of "a villain", a "big bad", is a conceit. You've created a character who has that potential - as you put it, "to meet the villain trope". That's contrivance, pure and simple!
Again, I have never said it is any different from any campaigns or games you run.And my point is, How is this any different from my Prince Valiant campaign? And if the answer is "It's not", then what is the basis for saying that RPGing focused around PCs' dramatic needs, as authored by their players, involves a degree of contrivance that "simulationist" RPGing does not?
I've run the sort of campaign you and @Bedrockgames are describing.The decision to include Excalibur in my setting happened in 1986. The decision I made that before Arthur died he would send Excalibur to his son Constans was made in 2018 when I updated my notes for the region. The session where who had Excalibur was a factor, as related in post #2321, was part of a campaign that started in the fall of 2020. And the fact that Excalibur shattered in the hands of the evil and selfish was decided on in 2008 when I wrote my first draft of the Majestic Wilderlands supplement.
I am sorry but it doesn't sound like you have a lot of experience with the types of campaigns that @Bedrockgames and I typically run. Otherwise, you would know why calling Brendan's inclusion of a Bronze Master and my inclusion of Excalibur as a type of post hoc decision is not only absurd but logically impossible.
Class based games mean that much of the time, when I want to do something as my character, I am moved or even required to reflect on the metagame conceit of classes.And classed based game means what to you as far as what you can do as your character?
I don’t think either me nor Rob see our style as needing to preclude genre tropes. It’s more about why they are introduced, how and how they are managed when they emerge. Also as I stated before my style is specifically more fusion, I call it drama and sandbox. But not all sandbox games operate the way I run themI've run the sort of campaign you and @Bedrockgames are describing.
The reason I call it post hoc is because the actual reasons for having Excalibur, the Bronze Master etc are to manifest certain genre tropes, to establish certain interesting events, etc. And then the "simulationist" backstory is retrofitted in.
Clearly you don't!I don’t think either me nor Rob see our style as needing to preclude genre tropes.