FormerlyHemlock
Hero
Insulting other members
I call shenanighans. You defined the hooks as things that happened near the PCs:Because you’re wrong.
I play games of all kinds, and there really isn’t anything more plausible about the more trad type games than the more narrative focused games.
You’re still operating under this idea that everything that happens to the PCs is coincidence. Not that they’re actively trying to make things happen, but that seemingly random things happen, but then turn out to be connected to them in some way.
"Hooks spring up all about... (A) this NPC has a favor to request, (B) and that NPC has lore about a nearby site, and (C) another wants his brother rescued from the Brotherhood of the Ebon Hand."
You cannot now claim that these are things the PCs made happen unless for example the PCs are the ones who kidnapped the brother and gave him to the Brotherhood.
YOU are the one who picked these examples. You're the one who made the assumptions that led to A, B, and C being NPC-driven hooks. If you'll recall, I was the one who mentioned earlier that you can have PC-driven scenarios like the PCs trying to run a con game on a wealthy businessman or seduce an emperor, and you just kept saying that was the same as NPC-driven narrative contrivance in your eyes. You're wrong.
And at the same time you accept the kind of “weirdness magnet” trope that would define D&D type play of the traditional sort… wandering adventurers with no connections to anything other than the quest for gold and xp… which is a contrivance so utter and complete that I cannot understand how you can express concern about contrivances.
This is exactly the emotional defensiveness I was talking about. You're incapable apparently of just having a normal conversation: "Doesn't a world that's been set up so that danger and chaos is logical everywhere require some degree of contrivance to create?" "Sure, but it's self-sustaining once created, and I've already said that I'm more simulationist at gametime than I am as a worldbuilder. Having a contrived setting doesn't bother me the way unexplained coincidences during play would."
Other people don't universally have the same hangups you do about needing to be seen as running a virtuously "realistic" game. Some of us are just pragmatically interested in realism, where appropriate, for what it does to gameplay (makes it easier to get in character) and willing suspension of disbelief.
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