Nellisir
Hero
The thing about Greyhawk, the Forgotten Realms, Mystara, and Birthright is that while they are all variations on medieval Europe, so is nearly every campaign I've ever run or been in. I like variations on a popular theme. I do not like "Forgotten Realms is all you need for medieval D&D".
YES
MAYBE
PROBABLY NOT
YES
- Birthright - It'd be cool to see Birthright again, with a few of the rough edges filed off.
- Mystara - I'd like to see a complete reboot of Mystara, smoothing things together a bit. I know that's not going to happen, but having Ylaruam next to the Viking lands still bothers me (and yes, I realize that's the proud nail of the setting...really, ditch Ylaruam and it would be cool.)
- Greyhawk - The suggestion above that Greyhawk needs a setting book more than a rule book is probably spot on, although it would also work as a vehicle for more traditional/iconic rules/monsters/spells/sub-classes
- Kara-Tur - As stated, I'd REALLY like to see this divorced from the Forgotten Realms. In the years since the original came out, I've married a woman from Thailand (and been there four times), and watched a lot more Asian cinema, particularly Korean (thank you Netflix.)
- Mahasarpha - I overlooked this one. India is something that WotC/TSR has never done in any seriousness, and would be AMAZING. Definite yes.
- Ravenloft - I like for the micro-settings. DMG has horror rules already. I'd be OK with this.
- Jakandor - was pretty cool.
- Lankhmar - This would be very cool.
MAYBE
- Dark Sun - Honestly, for Dark Sun I'm happy with the old setting stuff. I'm not that keen on DMing a game there, though I understand other people are.
- Planescape - File this under Dark Sun; I get that a lot of people like it, but it's not high on my list.
- Dragon Fist - Never got a proper setting that I know of. Could be interesting.
- Dragonlance/Eberron - Traditional, dependable choices. Both are very setting-specific, however; that's a turn-off.
- Nentir Vale - Having skipped most of 4e, I don't know much about this except that it's also pretty medieval Europe straight-up D&D.
- Thunder Rift - pretty medieval Europe straight-up D&D.
PROBABLY NOT
- Pelinore - I don't recognize this one....
- Rokugan - Too tied to Lot5R.
- Al-Qadim - Personally, I liked the rules, but the setting was "meh". More or less the opposite of the Greyhawk scenario.
- Council of Wyrms - An interesting choice, but very specific.
- Ghostwalk - Feels like a setting created to take advantage of a small rules module. Doesn't need a whole book, just a few pages in DMG2 or something.
- Spelljammer - Not something I'd play, but OK to have rules for.
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