Yeah advantage/disadvantage is The great innovation of 5e, it works well for everything and makes the game more fun.Bounded accuracy. Level-scaling all the numbers up all the time (which also restricts what opposition you can realistically use within a certain level range). I know there's a variant to avoid the bloat, but then it's extra hassle for the GM when you cannot use anything as-is.
Dis/advantage. Not a fan of +1 from this +2 from that -1 from this (and an untyped range penalty?). Yeah, dis/advantage isn't terribly granular, but it makes life so much more convenient than worrying about individual 5% shifts in odds.
The +1/-1s are few and far between and make a large difference in PF2 compared to past editions.Dis/advantage. Not a fan of +1 from this +2 from that -1 from this (and an untyped range penalty?). Yeah, dis/advantage isn't terribly granular, but it makes life so much more convenient than worrying about individual 5% shifts in odds.
PF2 was designed specifically not to have BA, which bummed me out too. However, if you use the proficiency without level variant you can get much closer to it.Bounded accuracy. Level-scaling all the numbers up all the time (which also restricts what opposition you can realistically use within a certain level range). I know there's a variant to avoid the bloat, but then it's extra hassle for the GM when you cannot use anything as-is.
I find it to be too general and makes the game a bit more boring.Yeah advantage/disadvantage is The great innovation of 5e, it works well for everything and makes the game more fun.
I wouldn't mind a 3rd party making a setting, but I kinda like the default assumption for Paizo books to be set in Golarion. I guess more effort on Paizo's part to help encourage world building would be nice though? Maybe they're already doing that and I've just missed it.Support for a campaign setting that's not Golarian. (3rd party or otherwise.)
Simple, straightforward adventures that aren't meat grinders.
Enough familiarity with the rules that I can feel like a decent GM (even after 3+ years experience).
Easy to put together a group of people to actually play it.