Interesting. There's an old AD&D 2e "blue book" with that title: Of Ships and the Sea
So, where is a cutter/sloop supposed to fit in there?
Why is the longship so slow? A Viking sea vessel can beat a modern race cutter with the wind, and barely lose to it running into the wind. It can turn very quickly, too, and the oar-powered speed is faster than most would expect.
I’d love to see stats for a pilot cutter.
Some differences in turning capability would be cool if it can be done efficiently.
And give me differences in different rigging ya cowards! (I know this isn’t a reasonable ask...but I want my gaff rigged cutter!)
Per Mearls on the Happy Fun Hour, they actually have way more stuff statted out with these rules, including land vehicles (he half-joked about doing up Kit from Knight Rider), but they wanted a focused set for public feedback of the principles.
Per Mearls on the Happy Fun Hour, they actually have way more stuff statted out with these rules, including land vehicles (he half-joked about doing up Kit from Knight Rider), but they wanted a focused set for public feedback of the principles.
Any idea how one would stat up an ironclad warship? My players just commandeered one in the last game session and desperately want to keep it. This UA is serendipity at its finest.
Any idea how one would stat up an ironclad warship? My players just commandeered one in the last game session and desperately want to keep it. This UA is serendipity at its finest.
Perhaps they could communicate those principles, because the current stats seem quite unprincipled!