The fact that you can chose your smite effect, instead of just damage, is very good.There's a separate video just for the changes to smite, but overall he likes them.
Maybe that is intentional?TLDR: very impressed by most features, though a few need tweaking. Baseline damage is a bit behind pure melee classes but competitive.
Tbh I didn’t see it that much when Paladins didn’t have a ton of bonus action stuff. Now? I can’t see it being done much at all.I will disagree with TMs damage assumptions on this one. Great Weapon Mastery I feel is a bad feat for paladins, who now have so many bonus action pulls on the class.
Given the “DPR over all” mindset of CharOp analysis, sure. In most actual games, though, I doubt it.I also think smites should be more frequent at those levels. I would expect most paladins to just smite every round, regardless of crit.
maybe some people want a simple paladin.Maybe that is intentional?
Utility vs. Damage?
How does this compare with a cleric pumping all their spell slots into Cure Wounds spells?maybe some people want a simple paladin.
Then burning all slots on smite worked just fine.
Here is my variant for a spell-less paladin.
No spell slots.
Pool of healing for lay on hands has been increased.
5 Points of Lay on hands can be spend per +1d8 smite damage.
View attachment 291587
pretty much the same, just for the half-caster part.How does this compare with a cleric pumping all their spell slots into Cure Wounds spells?