Adventuring Group
- Thoradin Ironfist -- Shield Dwarf, Paladin, Alignment: Lawful Good -- Level 3
- Criella -- Tiefling, Rogue, Alignment: Chaotic Neutral -- Level 3
- Andry Thorngage -- Lightfoot Halfling, Druid, Alignment: Lawful Good -- Level 3
- Kaya -- Uthgardian Barbian: Elk Tribe, Ranger, Alignment: Chaotic Good -- Level 3
Left the Group
- Thokk -- Half Orc, Fighter, Alignment: Chaotic Neutral -- Level 3
- Kung Lao -- Human, Fighter, Alignment: Lawful Good -- Level 3
- After returning from spying on the Dragon Cult, he decided that the adventuring life wasn’t for him and asked for his job back in the guards.
5th - 16th Days of Kythorn
After making their way to town, they reported to Governor Nighthill and got their promised rewards. Then the group split up. Kung Lao decided that he had had enough of the adventuring life and went back to working in the garrison. Andry and Thoradin decided to stay at the Silver Pegasus and live in comfort while Kaya and Criella stayed at a boarding house in the poorer, but more affordable, part of town. Andry found work at the local orphanage and Kaya helped out at the tanner’s in exchange for working on her own projects. Criella decided to use her downtime learning Elvish from Nightbreeze, one of the prisoners they had rescued. Thoradin didn’t even pretend to spend his time wisely, spending most of his days carousing. His exploits in Greenest became legendary.
DM's Note: I really need to find something to call ourselves other than "they" and "the adventuring group."
DM's Note: Lane moved on to another house. Fortunately, we had reached a reasonable place for his character to leave the group. It is possible that he will meet up with us down the road for another session, but very unlikely.
On their first night back in town, Thoradin fell in love with a lovely maiden named Maya -- who immediately cheated on him with a gnome, Zook. Zook and Thoradin instantly became enemies, but that did not stop Thoradin from carousing until dawn each and every night. A few days later, he realized that either Zook was a worse enemy than he had thought -- or he had more enemies than he knew about -- when he woke up behind the Lonely Star. He had no memory of the day before, and even less idea of how he had ended up behind THIS tavern, since he was positive that he had confined all his carousing to The Prancing Satyr. His pouch was also 65 gp lighter. Vowing vengeance to whomever had done this dastardly deed, Thoradin promised to split the money with Criella if she helped get it back. Always up for a caper, especially when it involved money, Criella gladly helped investigate. This did not interfere with her daily lessons, because they were over long before Thoradin was awake enough to go carousing. Eventually they discovered that Thoradin had gone off with a tiefling by the name of Green Tom, due to the color of his skin. (Criella was intrigued by this, since tieflings are not usually green. Thoradin didn’t care about that, but he immediately suspected drugs in his ale.)
DM's Note: I had the inn keepers and barkeeps figured out before we got to town, but the truly memorable characters were the ones that resulted from the carousing. I had the kids come up with the names and races as needed, which made it much easier on me.
Everybody in town seemed to know Green Tom, but nobody would admit to knowing where to find him. Running into a dead end, Thoradin and Criella decide to return to the Lonely Star and investigate further -- Thoradin’s head had hurt too much for him to think about this initially. The barkeep was a surly fellow who didn’t seem to want to answer any questions or gain any business, so there was no help there. However, when they looked around the alley, Thoradin noticed drag marks on the ground. Following the marks, Thoradin and Criella found themselves at the orphanage where Andry was working. What followed next was greatly amusing -- to everybody not named Thoradin.
Joseph Snailbottom, the head of the orphanage, greeted Thoradin with a broad smile, thanking him for his generous donation. Apparently, having accompanied Green Tom to the orphanage, Thoradin had decided to bless the children with his gold. (Thoradin immediately decided that he needed to lock up most of his winnings from now on.) Then, following an assuredly foolish dare, Thoradin had charged into the closed gate headfirst, knocking himself unconscious. (Andry was sweeping in the hall during this conversation, and was doubled up in laughter.) Mr. Snailbottom had been under the impression that Green Tom had helped Thoradin home, but apparently that was too much work and he had just dragged him around the corner, behind the tavern.
Knowing how his money went missing, and not willing to demand it back when the children so clearly needed it, Thoradin grumbled . . . and immediately went back to carousing, earning around 600 gp (the raiders hadn’t managed to find all of the wealth in Greenest). Criella, on the other hand, decided to continue the search for Green Tom. Thoradin hadn’t really seemed to give up the money out of his own free will, so now she suspected drugs as well. As a tiefling, she had a hard enough time in towns, and definitely did not want Green Tom to make her life harder. By a decent amount of sleuthing, Criella heard rumors about Chauntea, the goddess of the harvest, turning Tom green. Deciding she needed to hear more about this, Criella paid a visit to Chauntea’s temple. There, she discovered the priest was actually the one who had cursed Green Tom, not Chauntea herself, because he kept dragging others into bad situations out of jealousy. The curse can only be undone if Tom can convince others to make good choices that benefit others. The catch is that the victims have to be willing and aware of what’s going on.
This was obviously not what had happened in Thoradin’s case, so Criella found Green Tom’s house (She is a much better investigator than Thoradin, who cares mostly about carousing) and left an ominous note telling him that he’s being watched.
Eventually, when even Thoradin was getting tired of carousing (you could only get into so many brawls with Zook) the adventurers received a note from Leosin, inviting them to lunch at the Silver Pegasus. Even then, Thoradin thought about skipping lunch for more carousing. He really was starting to get bored, though, so eventually he agreed to go. However, he did drag himself out of bed early in the morning to carouse some more, and found himself with another girlfriend before lunch -- this time Zook’s sister, Tana.
During lunch, Leosin asked the group to spy on the raider’s camp some more. He had heard from some friends of his that were also concerned about the Cult of the Dragon, and everybody agreed they needed to know more information before they could act. Because the adventurers already knew their way around camp (and hadn’t been captured like Leosin) they were the ideal spies. There was no rush, though, as the raiders seemed to be settled in for a while. I would say the group talked it over, but Thoradin was so bored that he jumped on the opportunity immediately and didn’t give anybody else the chance to debate it. Everybody had already done the little shopping they needed (half off at the smithy for saving his apprentice!), but Kaya needed a couple more days to finish making the last of her riding gear -- Thoradin spent all this time carousing.
On their last day in Greenest, Criella went to check on Green Tom one last time, but this time was caught in the act. Fortunately, she was able to fall back on her old con artist tricks and convinced him that she was just curious about other tieflings in town. Despite his initial suspicions, Green Tom decided that he was just being paranoid and let her go on her way.
The adventurers are all prepared to leave in the morning. The town is ready for Thoradin to leave.
DM's Note: This was the first time we have used downtime and I wasn't sure how it would go. Memo had way too much fun causing havoc.