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D&D 5E Tier 2 DM Guild recommendations?

J-H

Hero
My party has completed the Mage Tower and I have Bakasura's Temple and From Ancient Grudge queued up to do next. I also have The Throne of Bone, which I'm on the fence about as it's very linear.
Beyond that, I don't have anything planned until the 9th-level Myrkara's Hoard.

I'm looking for modules that are:
-Either generally dungeon, or wilderness exploration. Nothing urban or requiring villages/towns to be common.
-1 to 4 sessions long
-Include some sort of exploration/puzzle/social component
-Preferably include one of the following themes:
1. Warforged/warforged creation
2. Kythons
3. Old plagues/diseases
4. Monstrosities/area predators
5. Friendly/neutral kobolds
6. Glaciers/frozen environment
7. Something a "friendly" succubus might send the party on. I'm a bit stumped on how to clue them in, as they aren't spending much time in town.
 

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