Mercurius
Legend
But unlike many here (apparently) I am in the minority that I LOVE UA! Love the new classes, love more magic items and spells, love it all.
Did you love the binding?
But unlike many here (apparently) I am in the minority that I LOVE UA! Love the new classes, love more magic items and spells, love it all.
Did you love the binding?
I think the cutoff was 1981. Most of the iconic adventures were published by then, and all of the books released after were just collections of things that were already in those modules and dragon magazine; not really new content.
And I loved OA back in the day. Absolutely loved it. The 80s was a special time (not necessarily in a good way in hindsight) and anyone who didn’t experience them first hand will never understand no matter how many times they watch Stranger Things. It was a whirlwind of pop culture changes and technology advancements. Think about how much music and fashion have changed since 2000. Not a whole lot. In almost 20 years. You might be able to come up with a half dozen things in that time. Well, there were a half dozen major pop culture changes and fads in just one year in the 80s.
So, I have a thought that's been percolating for a while, and it's gone from inchoate to half-baked status ... which means that it's time to share!
Today, I unveil my OA Theory. Um, no, this isn't the theory about how interpretive dance can get us to parallel worlds. Instead, it is my grand unified theory that's been working in the back of my skull for a while as to when OD&D, as a general concept, ended.
Are you ready?
Are you sitting down?
The golden period, the glory years, the REAL D&D officially ended November, 1985. Since that time, we have all been in nothing more than a poor holographic simulation of a D&D game. Or maybe a zombie-filled apocalypse. Still working on that part. ahem
So why that date? We all know about the continuity of time and editions between OD&D, 1e, B/X, BECMI, and 2e (1974-2000), and that they are largely interchangeable. But there is also a difference between, say, late-period 2e and OD&D. Or between B/X and Rules Cyclopedia.
Here's the theory- before a date certain, we were all playing Old D&D. Maybe,... Classic D&D. After that date .... New D&D.* And the dividing line isn't exactly the ouster of Gygax, although it is in the ballpark.**
It's Oriental Adventures. That's right. If you look at the publication history in the 1e line, you see a clear line from:
(1974) OD&D -> Holmes Basic -> 1e (1977)
Within 1e, you see the classics of the genre:
1977 Monster Manual
1978 Player's Handbook
1979 DM's Guide
1980 Deities & Demigods
1981 Fiend Folio
1983 Monster Manual II
1985 Legends & Lore
October 1985 Oriental Adventures
Then, everything that sucked.
December 1985 Unearthed Arcana
1986 Dungeoneer's Survival Guide
1986 Wilderness Survival Guide
1987 Manual of the Planes
1987 Dragonlance Adventures
1988 Greyhawk Adventures
To be clear, I am not trying to yuck anyone's yum, or state that those people who enjoyed Kim Mohan's stewardship of the WSG should be ashamed of themselves***, just that October 1985 was the end of CD&D.
Why?
Well, it could have been space radiation. Or maybe a virus.
Wait, why do I think that this marks the end? It's a stylistic thing. Oriental Adventures, and books prior to it, whether you like them or not, have a distinct P.O.V.; this changes diametrically in the two books following: UA (an explosion of options, cantrips, and poorly-thought out ideas) and DSG (the beginning of the "splat books" we would see in 2e).
So, there's my theory. Classic D&D ended in November, 1985.
*1985 was also New Coke, and Classic Coke. Coincidence, or CONSPIRACY?
**The fateful meeting was October 1985, but it wasn't decided until October 1986.
***I won't discourage it, either.
The above gives Arneson way to much credit. The 1971 line item is only correct item that gives him credit for the role-playing concept. The only mechanics that made it in D&D by Arneson were contributed in Blackmoor OD&D supplement; the rest were by Gygax plus many others. Arneson had zero contribution to the game post-1975 with TSR.