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lowkey13
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I think OA qualifies as a "splat book" - it offers a ton of new player-facing crunch clustered around a flimsy theme (in it's case, as the title implies, blatant orientalism). It revels in power inflation in lieu of interesting design (every OA class was a Classic D&D class, ratchetted up a bit in power, and with a Ki Power slapped on it like a hello kitty decal).Wait, why do I think that this marks the end? It's a stylistic thing. (the beginning of the "splat books" we would see in 2e).
Not for nothing, but It’s also when Marty McFly drove away in that dolorian. Just sayin’*1985 was also New Coke, and Classic Coke. Coincidence, or CONSPIRACY?
Wouldn't disagree with any of that. But, frankly, OA was just as bad, just a more focused bad that you could ignore by lopping off any eastern-themed section you'd already placed in your campaign world. Possibly with a large comet or an enormous mutant star-goat. Because that wouldn't be any sillier than adopting OA.UA was a massive optional expansion of the classes and core mechanics with severely unbalanced effects throughout. And, as Shadow Demon just noted in agreement, it was bad game design. Other than the Pole Arm section, it needed to be burnt.
Which would indicate that we are still in the alternate reality. The timeline wasn’t restored after all!Not for nothing, but It’s also when Marty McFly drove away in that dolorian. Just sayin’