Chaosmancer
Legend
I don't buy the supernatural blood explanation.
Soooo... you don't buy the existence of Sorcerers, Tielfings, Aasimar, Genasi or Hexblood? Oh, or Shifters.
I don't buy the supernatural blood explanation.
Make humans supernaturally strong, explicitly, and you'll have an argument. I still don't like it, but you'll have an argument. Vague assumptions based partially on compared game numbers and mostly on how you personally want things to work in your vision of a fantasy world aren't going to cut it for me.
Not for me, no. For me that's way into superhero territory. Not unless the character has magic, an item, or some other supernatural gift. Gamma radiation. Born on Krypton. Radioactive spider.
I don't know what to tell you. For me, things like that would turn non-supernatural characters into something I don't like in my fantasy RPG. It would totally wreck immersion for me. I strongly suspect that I am in the large majority here.
For me, the cool thing about some classes is that they can do amazing things without magic. A champion fighter kicks all kind of butt, a battle master is more often then not the MVP in the combat pillar, and so on. Have you seen what the updated berserker barbarian does? And, of course, there are supernatural options for those players who want to add supernatural elements. Eldritch knights are a thing. Psi warriors. Echo knights. Rune knights. Arcane archers (I mean, the last one sucks, but that's an implementation issue). And that's before multi-classing.
The underlying issue is that you are pitching a class fantasy that seems to be very much in the minority. That doesn't make you wrong, but you keep trying to argue as if your subjective opinion is the logically correct one. It's not. It's just your taste.
It's also not going to happen anytime soon. We already know what the 2024 fighter looks like. Most folks think it's pretty good! If it still isn't what you need, then that's fine. Time to home-brew up something better. But telling everyone over and over that they are wrong to like what they like isn't going anywhere, IMO.
i don't know if i want to spin this off into it's own thread, especially given how little i know about the specifics of 4e class structure, but i think it would be really interesting to try see and convert the four 5e martial class's abilites into AEDU structures for better resource sustainability, maybe pull down some of the higher level abilities for the Daily abilities.
Because you have very low damage and only slow him if you hit and not by much, not anything any other character can do at this level and generally do more effectively. You aren't winning any fight with Ray of Frost, even if you do hit, which is not likely. You reduce movement 10 feet this round only, if you hit. Any character has a good chace of doing that just by throwing caltrops on the ground. Honestly you will usually be better off doing something else to assist your allies.
Meanwhile someone with a 10 Charisma has a 30% chance of "winning" a medium difficulty Charisma check and a 5% even at a "hard" difficulty check. They are more effective at Charisma checks than your character is at combat.
Just face it, the straw man character you built is not GOOD at combat. Can you take actions in combat, sure, but you are not good at it and you are worse comparatively than someone with no bonus or no proficiency is at the social pillar.
They have both a ranged attack and a confusion effect.
Taking an AOO is not suicide. As you noted spell casters have "encounter enders" and letting them cast those at will is suicide.
oh for sure, but i think it would be an interesting theorycraft, maybe poach some abilities from one of the classic subclasses or tune a few existing ones up, say upgrade rogue's stroke of luck to be an auto-crit rather than just auto-hit, that sort of thing.I think you would struggle with that, mostly because they don't really have a lot of high level abilities to be dailies.
Yes, I think at 17th level a fighter will generally take down more Skeletons than a Wizard will.
It is going to be very rare that a Wizard will be able to get 8 skeletons in a single AOE, let alone an AOE that will eliminate more than 3 or 4 (the number a fighter can reliably destroy at this level in a single turn).
He will probably die before he runs out and at that point you will have contributed nothing to the encounter. Really the most likely outcome is you lose some hit points (to drain your allies healing resources) and you lose some spell slots.
No most of them take a legendary action or a bonus action. Some take an action but not most at this level.
You don;t play ggames with Dragons much do you.
It is 40 feet flying and he can fly right off the ground, but that is not what he is going to do most likely, he also has a burrowing speed of 30 feet (15 using a Legendary) ..... burrowing which gives him full cover against your allies unless they go in your web to get him.
Legendary actions recharge every round. It is not like he runs out of them. If there was no one in range to hit, then there was no one to use them on anyway.
Using a Legendary action does not take a reacion, so it does not take away his ability to respond to anything.
His beath weapon (and Dragonfear) are his most effective abilities even if he is only targeting one person. And you can't scatter because he has not made his save until his turn and you don't know if he will be able to move (unless he has already taken his legendary action and left, in which case you do know.
to be clear - here is the scenario you are talking about:
IF he has already used 2 legendary actions this turn when you cast
AND
IF he fails his save
AND
IF he does not use Legendary Resistance
AND
IF he gets back his Lightning Breath
AND
IF an average of 65 points of Lightning damage does not break your concentration (because he is going to target the guy who has him webbed)
AND
IF you hang on to concentration until the end of the next turn through the Lair action which will also target you
AND
IF he does not get back his Lightning breath on the next turn
Yes if all those things happen he will be restrained at the start of his next turn and would need to use an action to try and break free to get into range to damage anyone. That is a corner case indeed!
It is never going to happen in play. It is never going to land and restrain him. It is a wasted spell slot.
Look you said something that was not true.
If he is grappling with a shield he will not be using a one-handed or two-handed weapon. If he is grappling with a 2 handed weapon he will not be using a two handed weapon. That is obvious, but in both of those cases he will still be attacking every round and will usually be effective at it.
You claimed he could not attack, that is just factually false.
It is a DC 15 Dex save or be knocked prone, and if he fails after using indomitable he is knocked prone and restrained. This does not break the grapple though and it is a DC 10 strength check as an action to try to stand up .... which he makes with advantage.
Oh I have a good grasp of tactics and Dragons. You are the one who pretty much wasted an entire spell slot throwing out web.
Look it is a team game, just because someone else is the "Default Choice" doesn;t mean you aren['t playing.
And suddenly I'm not likely to hit with ray of frost. And a character spending their entire action tossing caltrops and causing a visible 5 ft square of terrain that can cause 1 pt of damage is more effective than hitting someone 60 ft away? I don't even think you are trying to take this seriously anymore.
And so my point is proven. You have spent all this time and energy trying to convince me that casters are not one of the biggest threats in combat, yet your own default tactic is "gank the mage". Ignore what the martials are doing, take out the mage first.
Again, what more do I need to say in my defense, except to point to your own argument?
It's actually pedantry... only one "n".Okay, pendantry. Cool. So I can roll strength for that, since breaking things is covered under "other strength rolls"?
Well, ogres can try to do it. If you actually use the rules of AC/HP for objects, the chance of an Ogre doing it (in a single action) would be pretty low, around 0.85% or 1 in 117 attemps or so.So, if Ogres can do it, then humans can do it, and it isn't even super-strength or supernatural? Great! Then let's stop pretending fighter's can't bend steel with their bare hands or shatter rocks.
Perhaps you simply enjoy more violent entertainment than I do?Weird, one of the most common things I've seen from them in cinematic scenes.
Yeah, I can agree I would love to have better rules for it, myself. FWIW, personally I have no issue with a fantasy fighter doing such things, but it would be around tier 3 for me (if you are talking about breaking through stone walls, etc.).Hey, I'd love to have rules for it. Something that could be used for monsters and PCs. Instead, I'm busying dealing with people demanding to know why I think my Fighter in a fantasy world could possibly be capable of things people in the real-world aren't.
Well, it sort of does. I mean, Ogres do 2d8 with their Greatclub instead of 1d8 because it is a "Large" greatclub suitable for a Large creature. Likewise, a Huge Fire Giant does 6d6 with its "Huge" greatsword, not 2d6.Being a large creature does not increase your ability to deal damage or destroy items, does it? If I need to destroy a wooden wall, nothing about the creature's size is calculated into those rules, are they?
No, they do apply to PCs, but a PC would have to deal 27 points of damage to the stone wall to break through/destroy? it.So... the rules for monsters in the game world don't apply to PCs?