Please note, it's been a long chapter, you might already have been using some of these items. But if you want to keep them, you're going to have to buy them back. Sell / buy-back values in gp are listed in ().
[sblock]Torch of the Burning Sky (currently +6 ghost touch consumptive vicious morningstar [+d8 dmg vs. living foes])
Replicator Gauntlets (???)
[sblock]Replicator Gauntlets: When a light or one-handed melee weapon is held in either hand while wearing these gloves, a wearer trained in Two Weapon Fighting may activate their power (command word, swift action) and form an identical weapon that shares its essence in the other hand, although it lacks any chambered wand or augment crystal of the original (though you can add them to it afterwards). If you hit a foe with both weapons in the same round, additional rend damage (base weapon damage + 1.5x your Str bonus) is applied to the offhand copy's damage; you can only rend a given foe once per round. If you possess the Combat Reflexes feat, you gain the use of the Double Hit feat while the gauntlets are activated. The copy lasts as long as you hold both intact weapons. Should you drop, be disarmed of, or have sundered one of the weapons, regardless of which one, it is the real weapon that is lost/broken and the copy vanishes. Any wand or crystal in the copy drops harmlessly to the ground. The gauntlets cannot replicate artifacts nor relics. If the copied weapon has properties that expend charges or have daily or other usage limits, the replica weapon does not gain these properties.
Appearance: A pair beat up, dirty leather cestus that sport an eye-catching icon etched into them.
pbs.twimg.com/profile_images/1436389292/rune_beginning.jpg
Command Word: Tahl-mus-allae-deth[/sblock]
Decoy Ring [Note: Treating this as a unique item; can't purchase more] (6000)
[sblock]This ring is a thick loop of mirrorlike metal.
Whenever the wearer of this ring takes the withdraw action or becomes helpless (including falling unconscious), it instantly makes her invisible for 3 rounds and creates 4 illusory duplicates that either run off in opposite directions or perform other plausible actions that could draw enemy attention away from her. The duplicates last for 3 rounds before disappearing, but they instantly pop out of existence if struck by an attack (AC 10) and can be disbelieved (Will DC 19). Allies of the wearer always know her true location and can freely provide aid or assistance to her.[/sblock]
Amulet of Natural Armor +2 (4000)
Amulet of Natural Armor +1 (1000)
Ring of Protection +1 (1000)
Gauntlets of Str +4 and Dex+2 (10,000)
Cloak of Cha +4 (8000)
Belt of Con +2 (2000)
Boots of Agile Leaping (300)
Vest of Resist +2 x2 (2000 each)
Cloak of Resist +1 x2 (500 each)
Inquisitor’s mask of resistance +4 (9300)
Inquisitor’s mask of wisdom +2 (3300)
[sblock]Inquisitor's Mask: +2 enhancement bonus on Intimidate; 3 rounds/day immune to possession and mental control, as per protection from good. Latter functions immediately when needed.[/sblock]
Amulet of retributive healing and Wis +4 [swift 2/day; heal what you just healed another] (9000)
Psionatrix of Metacreativity (4000)
Ruby Cincture of Immutability [belt slot; immediate 1/day negate form-changing effect] (6000)
Dispelling Cord of Con +2 [swift 5/day; +2 on next dispel] (2500)
Ring of Counterspell [holding greater dispel magic] (2000)
Gloves of Dex +2 (2000)
Hexbands [+1 curse DC; swift 5/day deal +Cha to dmg vs. hexed foe for 1 round] (1550)
Brooch of shielding [101 charges] (750)
Ring of Adamantine Touch [melee attacks overcome DR/adamantine] (3000)
True Strike Gauntlets [Standard, 1/day true strike] (1750)
Cloak of Quills [Free, 5/day, 1d6 dmg to grapplers (Ref DC 16 negates) ] (1250)
Tooth of Savnok (1000)
[sblock]Tooth of Savnok: You remain able to move full speed w/ a medium or heavy load or armor, but show Savnok's sign and are under his influence. Implanting the tooth deals 1 damage and must replace one of your teeth. Removing it deals no damage. It must be implanted 24 hours to function.
Sign: A piece of an arrow underneath your skin. Attempts to remove it result in a new one appearing. No negative effect other than occasional discomfort.
Influence: Once you make up your mind on an issue, it is very difficult to get you to reconsider. Also, any item you don or wear that improves your AC, cannot be removed for any reason. Each time you go against Savnok's influence, you suffer a cumulative -1 to attacks, saves, and checks for 24 hours.[/sblock]
Dusty rose iuon stone x3 (2500 each)
Cognizance Crystal [11 pp] (18000)
Viper Rod (9500)
Portable Hole (10,000)
+1 Living Chain [spiked chain; +2 trip] (2162.5)
+1 Vicious Hand Claw (9152.5)
+1 Shortspear (1150.5)
+1 Scimitar (1157.5)
+1 Longsword x2 (1157.5 each)
+1 Sizing Stunning Surge Spell Storing Kukri (11654)
+1 Vampiric Rapier (9160)
+1 Returning Seeking Javelin (9150.5)
+2 Dislocator Spear [swift 3/day; 1st successful attack before end of turn teleports target to unoccupied space 5-10 ft away of your choice, Will DC 17 negates] (9151)
+1 Beastskin Darkleaf Breastplate [functions in wild shape if you spend additional WS use; light armor, +5 AC, +4 max dex; -2 acp] (5725)
+2 Spiked Mithral Full Plate (7275)
+1 Breastplate x2 (1175 each)
+2 Buckler (2082.5)
+1 Heavy Shield x2 (585 each)
+1 Medium mithral shirt barding (1100)
Mwk Composite Longbow [Str +5] x2 (450 each)
Mwk Kukri x2 (1154 each)
Mwk Shuriken [20] (124)
Mithral Full Plate (5250)
Mwk Heavy Shield (85)
Wand of Cure Moderate Wounds [30 charges] (1350)
Wand of Hold Portal [10 charges] (75)
Scroll of Break Enchantment [divine] (562.5)
Scroll of Heal (825)
Scroll of Invisibility ×2 (75 each)
Scroll of Speak with Dead (187.5)
Scroll of Levitate (75)
Scroll of Water Breathing (187.5)
Scroll of Shout (350)
Scroll of Death Ward (350)
Scroll of Mass Cure Light Wounds (562.5)
Scroll of Forceful Hand (825)
Scroll of Greater Shadow Evocation (1500)
Scroll of Interplanar Telepathic Bond (825)
Scroll of Lesser Planar Binding (562.5)
Scroll of Dimensional Anchor (350)
Scroll of Speak With Dead x2 (187.5 each)
Scroll of Magic Circle Against Evil (187.5)
Scroll of Demon Dirge (187.5)
Scroll of Devil Blight (187.5)
Scroll of Shadow Cache (187.5)
Potion of Nondetection (425)
Potion of Displacement (375)
Potion of Hamatula Barbs (375)
Potion of Cure Serious Wounds x2 (375 each)
Oil of Dolorous Blow (375)
Potion of Babau Slime (25)
Arrows [60] (1.5)
67,188 gp in coins, gems, and art[/sblock]
Total: 292,500 gp
Per person: 48,750 gp
While you haven't gotten back to Seaquen yet to actually sell the loot and buy stuff, if you teleport back it shouldn't make a difference. The new purchase limit for Seaquen is 35,000 gp!
As always, that can go far for incremental upgrades. You could make a Ring of Protect +5 for example (2000 gp for +1; upgrade of 6000 gp for +2; upgrade of 10K gp for +3; upgrade of 14K gp for +4; upgrade of 18K gp for +5), even though the ring's final cost is 50K gp.
Three Weeping Ravens will not take a cut of the loot, he's just grateful the temple's been restored. Those amounts are if you sell everything other than the Torch (obviously) and Kal's Replicator Gauntlets (which effectively belonged to her anyway). Oh, and the Book of Vile Darkness, which I assume you want to destroy. If someone's keeping the Decoy Ring, be sure to pay for it, there will never be another one available! Discuss if you want any healing items bought w/ group funds.
Tansley: The feat trade is fine, but without Eschew Materials, you might still have an issue if grappled... Phet does not get a bonus feat (nor does Spinel, but it shouldn't have feats beyond what's in the initial stat block anyway)
EDIT: Note, your bonus feats are effectively part of your loot. For determining the value, I assumed you can remove a flaw with Wish or Miracle (which is like gaining a feat for free), but such a use costs the 5000 xp (and thus, 25,000 gp as the conversion) component, plus any charge for the actual spellcasting service. That's why Phet's not getting one; it's unfair to the other players to give Tansley two such pricey "items."
EDIT^2: Ok, let me clarify.... I'm saying that the bonus feat is *in addition to* your actual loot. I know the gp's kind of low for your level, so I was just pointing out the feat's another form of "wealth" you got.