Torrent and Ursa Major's Stats
Torrent CR 20
[sblock]
Chaotic Good Wavecrest Gnome (Small Humanoid)
Level 20
Cleric 6/Crusader 4/Pearl Knight Vindicator 10
Str 18 (16), Dex 15, Con 16 (14), Int 10, Wis 20 (12), Cha 16 (12)
Init +7
HP: 178 (8+75%(3d10+15d8)+57)
AC 34 (10 +9 armor +7 shield, +2 Dex, +4 Natural, +1 Racial, +1 Dodge, -1 Vulnerable, +1 Insight) touch 21 (+5 ghost ward shield), flat-footed 29
Fort +19 (12+con+4), Ref +12 (6+dex+4), Will +24 (15+wis+4)
Speed 20 ft
Melee:
+1 Devoted Spirit/ White Raven Discipline Battleaxe +26 (1d8+5, x3)
+1 Devoted Spirit/ White Raven Discipline Valorous Impaling Inviso-Lance +26 (1d8+5, x3)
Ranged light crossbow +18 (1d8, 19–20)
Base Atk +18 (+1 Small); Grp +18 (BAB+str-4)
Special: feat of strength (+4 Str as free action, lasts 1 round, 1/day); spontaneous casting (cure spells); turn undead 6/day (+3, 2d6+7, 6th); spontaneous casting (restoration spells)(Divine Restoration ACF)
Spells Prepared (Cleric 14th/CL 18th/Turning 6th)
7th (2/1) – acid fog*, mass spell resistance, (DC 22)
6th (3/1) - stoneskin*, superior resistance, visage of the diety, heal (DC 21)
5th (4/1) – righteous might*, triadspell – mass conviction, (2) righteous wrath of the faithful, true seeing (DC 20)
4th (5/1) – spell immunity*, air walk, divine power, mass shield of faith, mass resist energy, freedom of movement (DC 19)
3rd (5/1) - magic vestment*, magic vestment, wind wall, shield of warding, (2) searing light (DC 18)
2nd (6/1) - bull's strength*, balor nimbus, eagle’s splendor, bear's endurance, (2) silence, master cavalier (DC 17)
1st (7/1) – enlarge person*, ray of resurgence, entropic shield, (2) resurgence, (2) sanctuary (DC 16)
0 – create water, detect magic, detect poison, guidance, purify food and drink (DC 15)
* = domain spell; Domains Strength, Water
Feats:
Dodge
Titan Fighting
Mounted Combat
Ride-by-Attack (boots)
Spirited Charge
Mounted Strafe
Obtain Companion
Extra Granted Maneuver
Practiced Spellcaster (+4 CL)
Exalted Companion
Natural Bond
Exotic Shield Proficiency – Riders Shield
Flaws: Shaky, Vulnerable
Skills (102 points – Cl:16, Cr:16, PKV:40, Cont:2, Int:4+15, Human:9):
Concentration +20 (17 +con),
Diplomacy +11 (4, +cha, +4 synergy),
Bluff +8 (5, +cha)
Spellcraft +23 (23, +int),
Knowledge (religion) +12 (12, +int),
Sense Motive +10 (5, +wis),
Handle Animal +12 (9, +cha)
Ride +32 (23, +dex, +5 magic, +2 synergy),
Swim +8 (4, +str)
Racial Features: +2 Constitution, -2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against locathaths and sahaugans.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Spell-Like Abilities: 1/day—speak with animals (seabirds only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Class Features: Steely Resolve (5), Furious Counterstrike. Divine Recovery, Armored Swim, Divine Impetus, Divine Fury, Indomitable soul
Maneuvers (IL 15; 10 known; 7(5) readied):
Readied typically:
(WR3) White Raven Tactics (Other)
(DS4) Divine Surge (Strike)
(DS6) Rallying Strike
(WR7) Swarming Assault (Strike)
(WR7) Order Forged from Chaos (Other)(Crown)
(WR8) White Raven Hammer
(DS9) Strike of Righteous Vitality (Strike)
Not typically readied: (DS1) Crusader's Strike (Strike), (DS2) Shield Block (Counter), (WR2) Battle Leader’s Charge (Strike), (WR1) Douse the Flames (Strike), (WR2) Tactical Strike (Strike), *(DS4) Divine Surge (Strike), (WR5) Flanking Maneuver (Strike), *(DS6) Rallying Strike, *(WR7) Swarming Assault (Strike), *(WR7) Order Forged from Chaos (Other)(Crown), *(WR8) White Raven Hammer
Stances: Iron Guards Glare (DS), Step of the Wind (SS), Leading the Charge (WR), Immortal Fortitude (DS)
Possessions combat gear plus:
+1 Devoted Spirit/White Raven Discipline Battleaxe
+1 Devoted Spirit/White Raven Discipline Valorous Impaling Inviso-Lance
Light crossbow/40 crossbow bolts
Lesser Revelation Crystal
+1 Ghost Ward Full Plate of Nimbleness
Crystal of Aquatic Action, Lesser
+1 Warning Armor Spikes
+5 Ghost Ward Rider’s Shield
Crystal of Arrow Deflection, Lesser
Arms: Strongarm Bracers of Maximized Healing
Face: Third eye penetrate
Feet: Riding Boots
Hands: True Strike Gauntlets
Head: Scholar Crown of White Ravens, Wis +4, and Cha +4
Ring1: Ring of Silent Spells and Spell Battle
Ring2: Ring of Counterspells
Shoulders: Cloak of Displacement, Major
Throat: Amulet of Retributive Healing and Nat Armor +4
Torso: Vest of Resistance +4
Waist: Healing Belt of Str +4
Banner of the Storm's Eye w/ backpack mount
Orange Ioun Stone (+1 CL)
Metamagic Rod – Extend
Metamagic Rod, Lesser - Quicken
Horn of Plenty
Truelight Lantern
(2) 50 gp platinum rings (for Shield Other)
Copious variety of beverages in backpack
Large Padded Hip Pouch Containing Holy Water
Scroll of Speak With Dead x2
Wish for +1 inherent bonus to Con for Ursa
4390.50 gp
[/sblock]
Ursa Major II
[sblock]
Celestial Dire Bear (Animal Companion, EDL 3, link, share spells, evasion)
Size/Type: Large Magical Beast
Hit Dice: 14d10
HP: 154 (.5*14d10 + 14*Con)
Initiative: +1
Speed: 40 ft
Abilities: Str 36 (31), Dex 14, Con 22 (20), Int 3, Wis 12, Cha 10
Armor Class: 38 (+8 VoP, +7 Shield (Rider's Shield), +2 deflection, -1 size, +2 Dex, +10 natural), touch 19 (+7 Shield, +2 deflection), flat-footed 36
Base Attack/Grapple: +14/+31(plus size adj)
Attack: Claw +29 melee (2d4+15)
Full Attack: 2 claws +29 melee (2d4+15) and bite +29 melee (2d8+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, smite 1/day (+HD dam)
Special Qualities: Low-light vision, darkvision 60’, scent, DR 15/magic, SR 17, resistance 10 to acid, cold, and electricity
Saves: Fort +16 (+4 vs. poison and drugs), Ref +12, Will +6 (+4 vs. compulsion, charm and phantasm) Superior Resistance +6 Saves (24 hr buff)
Spell Resistance 19, Resistance 10 to acid, cold, and electricity
Skills: Listen +10, Spot +10, Swim +12, Intimidate +13
Feats: Sacred Vow, Vow of Poverty, Multiattack, Weapon Focus (claw), Improved Multiattack
Exalted Feats: Nymph’s Kiss, Touch of Golden Ice, Vow of Chastity, Vow of Obedience, Vow of Abstinence
Tricks (6+1): Combat Riding (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel. Track.
Celestial Template: Magical Beast, INT3. Darkvision out to 60 feet. Damage reduction 10/Magic, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Resistance 10 to acid, cold, and electricity. Spell resistance equal to HD + 5 (maximum 25). Smite: once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Vow of Poverty: AC bonus +8, Deflection +2, Natural Armor +1, (5) Bonus Exalted feats, Ability score enhancement +4/+2, endure elements, exalted strike +2 att/dam (good), sustenance, greater sustenance, resistance +1 saves, mind shielding, DR 5/magic
Vow of Obedience: You gain a +4 perfection bonus on Will saving throws against compulsion spells and effects
Vow of Abstinence: You gain a +4 perfection bonus on Fortitude saving throws against poisons and drugs
Vow of Chastity: You gain a +4 perfection bonus on Will saving throws against charm and phantasm spells and effects
Nymph’s Kiss: Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level
Exotic Military Saddle
[/sblock]