Xahn'Tyr said:
I'm sorry but I don't have Tome & Blood and am curious about this "Sneak attack with a touch spell" thing. For a rogue to add sneak attack damage onto a spell, they have to make an unarmed attack instead of just a touch attack right? It seems rather unbalanced otherwise (ie. a Rogue would be much better off using a Wand of Ray of Frost than a Longbow since the former only requires a touch attack, while the latter would require a "real" hit to add sneak attack damage).
Except that the longbow deals more damage in itself, don't requires a skill check, and is far less expensive, yes.
It isn't in Tome & Blood, it is in the Core Rules. You can make sneak attack on any attack rolls, provided you meet the prerequisite (target denied its Dex bonus to AC or flanked, target within 30 ft. of you, target without without any concealment miss chance -- this one is often forgotten, but it makes Blur or Displacement good anti-rogue spells).
The rogue don't need to make an unarmed attack (especially with a ranged spell !) to hit, but it is possible (for a melee spell) if he try to make normal damage in addition to the spell's damage and his sneak damage.
Caliber said:
What does a Critical with an Enervation do? 2d4 levels? Just curious.
I don't remember exactly, but I think you don't have criticals on attacks that don't deal damage. However, note that (IIRC)
ability damage are considered as
damage, since they're
ability damage, and you could thus crit on spells like
Ray of Enfeeblement, dealing twice as much Str damage. But sneak attack damage don't get added to ability damage. Things are even more complicated given that you would add your sneak attack damage (as normal hit point damage cause by negative energy) on spells like
Enervation.