Vaalingrade
Legend
You lost me at 'keep the 5e engine'.
And a lot of the other stuff.
And a lot of the other stuff.
Yes, but roll-under is extremely counter-intuitive for most folks, because in every other part of the game, bigger is better. Especially in the era of Advantage and the like, having consistency that bigger = better, whether it be hit, skill, damage, or anything else, is far too valuable to sacrifice for this purpose.Simple solution for that: use roll-under-stat mechanics for a lot of what are now skill checks. Do that, and every point counts.
I used roll-under for decades with no issues.Yes, but roll-under is extremely counter-intuitive for most folks, because in every other part of the game, bigger is better. Especially in the era of Advantage and the like, having consistency that bigger = better, whether it be hit, skill, damage, or anything else, is far too valuable to sacrifice for this purpose.
It would be nice. But it's too much lost for a fairly small gain.
As a favor for a friend, or otherwise to fulfill a social obligation, yes.Would you play a game designed by someone with the opposite play preferences as you??
Many people used THAC0 for decades with no issues. That doesn't mean it's a good design choice.I used roll-under for decades with no issues.
It doesn't mean it isn't either. At best, it means you don't like it.Many people used THAC0 for decades with no issues. That doesn't mean it's a good design choice.
This is literally objective pedagogical science. People learn best when patterns are consistent. Counting up is easier than counting down. Adding is easier than subtracting.It doesn't mean it isn't either. At best, it means you don't like it.
No, it honestly is terrible nonsense.It doesn't mean it isn't either. At best, it means you don't like it.