I am curious what I said that made you think I meant that, so if you come across it, let me know. Gotta know how badly I really worded things.perhaps. Later I'll go back through the thread.
And a level 1 4e fighter does many things you cannot do with that till level 18... and its abilities are in conflict with things which should be built on top of the design is patch work and bad. Shrug I can see reasons for not playing it that are unrelated to the fantasy. A 4e fighter can with only a small portion of its character design choices be a wall of steel nearly impossible to run past at level 1 and painful if you try.Well take the Cavalier subclass. It's probably the most effective defender 5e has.
Is any edition of D&D good for political campaigns? At moss there are some subsystems outside the core rules that do a bit; and they don't always interact well with the main rules. I don't think 5e has anything along those lines.But at the same token, if you want to run funhouse dungeons, in-depth political campaigns, and player goals that don't involve the endless treadmill of fight powerful enemies > gain treasure > turn treasure into character power > fight more powerful enemies, 4e is likely not the game for you.
Is any edition of D&D good for political campaigns? At moss there are some subsystems outside the core rules that do a bit; and they don't always interact well with the main rules. I don't think 5e has anything along those lines.
Is any edition of D&D good for political campaigns? At moss there are some subsystems outside the core rules that do a bit; and they don't always interact well with the main rules. I don't think 5e has anything along those lines.
It's a fair point, though I will say that I did play in a 2e political campaign and those random bonuses to NPC interactions from Kits came in handy a lot more than I thought they would, and our Swashbuckler's ability to "find trouble" was really useful.Is any edition of D&D good for political campaigns? At moss there are some subsystems outside the core rules that do a bit; and they don't always interact well with the main rules. I don't think 5e has anything along those lines.
The problem woth iterative attacls was not the design intend. The problem was the execition and lack of advice. I bet a lot of money (10ct or so) that the intend was that AC of enemies does not go up by level and your last attach should have about 40 to 60 percent chamce to hit. And at level 20 your first attack should nearly always hit. At least with a moderate amoount of magic items and maybe a buff spell.The 3E fighter had terrible saves relative to DCs (5E repeats this) and as an added bonus you got penalties to hit with your follow up attacks a huge mistake that thankfully is more or less exclusive to 3.X games.