I can't believe they went that way with hand crossbows.
Sorry, as I clarified above, I meant the EK's features that let them make an attack as a bonus action after casting a spell. They have no free hands with which to do so, unless they are single-wielding a 1H weapon.Not really. First, it's on a par with two-weapon fighting and doesn't outperform it. Secondly, it's more than just flavor because If you go on the assumption that ignoring the loading quality means that you can do so with the same hand holding the crossbow, then you open up using shields and weapons freely while loading. That's a significant mechanical impact.
In most situations, as shidaku has pointed out, the number of attacks one can make has not changed. So in that respect, all that's changed is the visual.
But explicitly stating that a free-hand is required to load the weapon, that you're not handwaving the loading but just doing it so quickly and expertly that you can do it multiple times in a round, does have very real mechanical implications. Implications that can, and likely will, extend to other assumptions about the game's rules.
So I guess every wizard is going to be carrying hand crossbows...
Your math assumptions are off.... Lets try it a different way.
You need to get a 16 for something and you are willing to use the Lucky ability if needed:
Normally you will succeed 44% of the time, and about half of that you will not even spend a Luck resource
If you create disadvantage, you will succeed about 58% of the time, and 1/10 of those will not require using the luck resource.
So creating disadvantage will make you about 32% more likely to succeed... but much more likely to actually use the luck resource.
Nope, it is not 1/3: you cannot do probability picking the results yourself.
You have to do the actual math
Sorry, as I clarified above, I meant the EK's features that let them make an attack as a bonus action after casting a spell. They have no free hands with which to do so, unless they are single-wielding a 1H weapon.
But I agree, this ruling from Sage Advice effectively turns the "ammunition" property into a "free hand" property, and that's bound to have rippling side effects.
For starters, speaking of Eldritch Knights, if you need a "free hand" to draw ammunition to fire your 2-handed weapon, such as a bow, it implies that a 2-handed weapon isn't really occupying both hands at all times during a round. If while using a bow, you have a "free hand" to draw arrows, don't you also have a "free hand" to cast somatic spells? If you have a "free hand" for bow ammunition, might you not also have a "free hand" for spellcasting while swinging a greatsword?
From what I gather, a lot of tables already run Eldritch Knights this way, but it's funny how these Sage Advice columns seem to muddy the rules as much as clarify them. They seem more like a DM ruling from an authoritative source, rather than a codified update to the RAW as some people seem to regard them.
Its kind of backwards to the way I read it. You can't dual wield hand crossbows...but you can attack twice with the same one as a bonus action. Weird.
Thank goodness we've prevented some kids from playing their favorite video-game character in D&D.as long as you have a hand free, yes. it allows an extra attack without turning into a totally unbelievable dual-wielding Diablo demon hunter.