HephaistosFnord
Explorer
I designed this primarily to allow rich "first tier" play without encouraging "build optimization" wankery.
There's three classes: Warrior, Expert, Magic-User. Ten levels per class. Three subclasses per class. Dual-classing if you want it.
Simplified-5E combat system. No "bonus actions". Lots more defensive options that use your reaction. More streamlined "weapon mastery" and "fighting style" type stuff. Wounds, fatigue and streamlined conditions for other-than-hitpoint damage stuff.
Three spell levels per spell list. Streamlined, standardized "one hour rest" type powers.
Standardized hex-crawling exploration system. Standardized dungeon exploration system separate from combat encounters. Combat only takes up 50% of the rules instead of 70% or so.
Would love some feedback:
Materia Mundi (B5X)
There's three classes: Warrior, Expert, Magic-User. Ten levels per class. Three subclasses per class. Dual-classing if you want it.
Simplified-5E combat system. No "bonus actions". Lots more defensive options that use your reaction. More streamlined "weapon mastery" and "fighting style" type stuff. Wounds, fatigue and streamlined conditions for other-than-hitpoint damage stuff.
Three spell levels per spell list. Streamlined, standardized "one hour rest" type powers.
Standardized hex-crawling exploration system. Standardized dungeon exploration system separate from combat encounters. Combat only takes up 50% of the rules instead of 70% or so.
Would love some feedback:
Materia Mundi (B5X)