Planescape Planescape Pre-order Page Shows Off The Books!

Take a look at the books, poster map, and DM screen!

You can now pre-order Planescape: Adventures in the Multiverse from D&D Beyond. The set comes out on October 17th.

Scroll down through the comments to see more various peeks at the books!



  • Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
  • Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
  • Explore 12 new ascendant factions, each with distinct cosmic ideologies
  • Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
  • Journey across the Outlands in an adventure for characters levels 3-10 and 17
  • Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
  • Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
  • Turn of the Fortunes Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
  • Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions


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No flak to anyone who enjoys it, I just personally can't stand it. Industrial fantasy is just not my genre and it doesn't fit well into most D&D material without advancing the timeline in general to a future time. Like adding dune buggies to Dark Sun while everyone is riding kanks.
"Advancing the timeline" only makes sense in isolated low magic settings. If planar travel is available people are going to visit planes with trains, starships, and anything else that can possibly be imagined. Planescape is inherently gonzo, and it makes no sense for it to be anything else.
 


Incenjucar

Legend
"Advancing the timeline" only makes sense in isolated low magic settings. If planar travel is available people are going to visit planes with trains, starships, and anything else that can possibly be imagined. Planescape is inherently gonzo, and it makes no sense for it to be anything else.
By that logic it would have guns and computers. Hard pass.

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A modron train-like thing would be doable, but that image is clearly more Harry Potter or Old West than modron.
 
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Sorry for this litle or almost off-topic. Trains aren't totally new. In Dungeon Magazine #44 there was a module about a train, with the title "Train of Events" by Timothy Ide. And a steam motor is relatively simple comparing with certain clockwork machines and constructs, for example the vehicles of Kaladesh.

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Kurotowa

Legend
Sorry for this litle or almost off-topic. Trains aren't totally new. In Dungeon Magazine #44 there was a module about a train, with the title "Train of Events" by Timothy Ide. And a steam motor is relatively simple comparing with certain clockwork machines and constructs, for example the vehicles of Kaladesh.
The idea for using steam as motive force isn't new. It was being used for small novelty engines in antiquity. The big jump (well, one of them) for steam engines is the metallurgical skill to make large pressure-resistant cylinders, so that the engine is powerful enough for industrial use. And that knowledge came from repurposing technology developed for the other major use for large pressure-resistant metal cylinders, which was gunpowder artillery pieces.

No cannons, no steam engine boilers. That's why I'm much more supportive of Eberron's lightning rail. In a magical world you're far more likely to get magic trains. If you don't want them powered by elemental force, maybe do a variation on the venerable man-powered treadwheel but substitute in tireless golems (or undead) for motive energy.
 

Incenjucar

Legend
Pretty much any time the power source for locomotion is essentially a battery or fuel, instead of the personal effort of a creature, you've lost me. The personal touch is a major part of why I like fantasy. I don't care for anything much more industrial than a water wheel.
 

Steampunk is possible in D&D but there are some reasons because the industrial revolution can't start yet, for example the taboo of machines could be possesed and controlled by infernal outsiders or ghots. Lord faes, giants and dragons don't want ordinary mortals to become too powerful thanks technology. Druids wouldn't allow the industrial pollution to be a menace for the Nature, discoveries in medicine could be used by evil cults to create biological weapons, or some magical effects are a cheaper option than advanced technology, for example magic candles instean lightbulds. Nobody wants to investigate into technology because there aren't copyright+patent laws, or spellcaster created low-level magic effects against musketeers, for example illusory smoke curtains, or a little of ectoplasm to block cannons and firearms.

Let's imagine it. If warforged and autognomes are possible, a war chariot with a magitek motor could mean the end of chavalry in the batlefields.
 

TravDoc42

Getting a hang of this!
Maybe let's post all info in one topic instead of like, 20...
The Gate-Towns of the Outlands:

The Factions:


I love how these guys clearly know 2E Planescape in and out, mentioning how in the original books, the Gate-Towns barely got a page or two, some getting a bit more fleshed out in The Great Modron March. So now they get a chance to flesh them out more. Automata was mentioned in detail, how the gate to Mechanus gives everything in the town a rhythm, that all creatures living there slowly and unnoticed, start doing in everyday activities. And it mentions the literally upside-down inverse chaotic side to Automata, where chaotic black markets and kangaroo courts rule, to balance out the law and ensure the town does not slide into Mechanus.
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And yes, this image was confirmed to be the terminal of the Concordant Express.
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More Guardinals - Equinal, Musteval and Avoral.
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Sigil landscapes
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The Great Foundry
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The Civic Festhall
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Various faction members. That old Drow (?) with the flaming sword looks very familiar somehow.
Looking closely at that Great Foundary image, on the left bottom side, it looks like one of the mimirs is doing the commentary for that book! Makes sense to me!
 

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