Ltheb Silverfrond said:Well, another problem I see with pantheon limits is evolution. If say, I took a campaign, say, Forgotten Realms, and advanced the timeline a few millennia, what happens? More people would probably be born, and probably worship something. Does the Qp Potential for the pantheon go up?
Ltheb Silverfrond said:Setting a "maximum" only works if the status quo is preserved. If you wanted accuraccy, one should determine how much Qp there actually is available in the world.
Ltheb Silverfrond said:Ex: If a god has one worshiper per point of Wp, then figuring out the world's sentient population = Maximum Wp available. (+/- events?) Maximum Power points available = ??? (Infinite?). Maximum Magic points = ??? (Mechanics unfinished, assumed either infinite, steady income, or limited by a universal maximum. [I am mentally picturing resource harvesting like in a strategy game like starcraft, where I get X resource every Y time intervals, possibly depleteing the source]).
Ltheb Silverfrond said:Example: So say there are 10,000 people in the world. (Wow, small world?) Barring a huge event, the total Wp out there is 10K. (Though probably not all of those people worship a god or even the same god.) Lets also say that totaling the possible PP of all beings CR 10+ = 10K PP as well. (note, not counting other deities, and it its not likely all these beings will be slain) As for resonance, I don't know. But so far it looks like there is a capacity for this "world" of 20,000 Qp, alowing up to 2 quasi-deities.
Note: Just ideas. I am forgetting some things, I know it.
Ltheb Silverfrond said:Setting a "maximum" only works if the status quo is preserved. If you wanted accuraccy, one should determine how much Qp there actually is available in the world.
Upper_Krust said:So you can't set a maximum amount of quintessence for each Pantheon to possess and limit them in that manner because 10+ Intermediate Gods are far more powerful than a single Greater God.
Upper_Krust said:...
...I'd rather have my Pantheons all roughly in the same ballpark.
CRGreathouse said:All of your methods are essentially the same: treat a god of each rank as F times more powerful than the rank before, where F is one of {2, 3, 10} for your three systems. The power of a god is then F^p, where p is the power level (0 = hero, 1 = quasi, 2 = demi, etc.).
It would be easy enough to try this with other numbers, like 2.5 or 4.
Ltheb Silverfrond said:True, true.
Though on the subject of Worship; Everything below a sidereal is going to use Worship as a primary source of Qp, because convinceing 1000 mook commoners to follow you is easier than killing a CR 32 being (for a weaker god, a combat god might want to beat stuff up for Pp).
Sure, those worshipers can be killed, converted, etc. but Barring the resonance rules, Worship seems like the best early-game source of Qp. (Power from slaying immortals is technically the best, especially considering you don't loes any permenently when imprisoned, and divine abilities like Spirit stealer let you gain quite a bit from a defeated foe)