Dragonbane is a skill based system for running old school fantasy exploration type games (but overland and in dungeons; it is not as dungeon centric as either OSE or Shadowdark). Because it is a skill based system, it maps pretty easily to most situations that adventurers in its milieu would find themselves in.Now, let me come at this from a different direction. Actual event in my most recent fantasy game:
There is a coach being drawn by six horses along a steep winding mountain path with a sharp turn every few hundred yards. Inside the coach are two nobles and their marriage eligible noble daughter. The horses are panicked. Outside the coach are two footman, a coachman, and a liveried man-at-arms in padded armor with a heavy crossbow and a club, as well as three wights that have jumped onto the coach and are determined to murder everyone. The wights are fighting the servants, smashing the windows, and trying to pull the doors off their hinges to get inside. The PCs are on horseback chasing the coach and two of them want to cast spells while the horse is galloping. When they catch up to the coach, one of the PCs will attempt to stand up on his galloping horse and jump onto the carriage, while another one will attempt to jump on to the tongue of the carriage in order to disconnect it from the horses.
Will the rules of Dragonbane provide enough context, clarity and mechanical support that a novice GM with no prior gaming experience and no knowledge of 18th century carriages will be able to run this scene with confidence?
In your example, there is no "driving" skill but there is a riding skill as well as an acrobatics skill. I am not sure why anyone would need to know anything about 18th century carriages, though.
So, yes, there is enough there to get the job done.