Snapdragyn
Explorer
I'm about to dip my toe into the DMing waters - 3rd time's the charm?
I'm hoping to find an adventure module or AP (3.5 or Pathfinder) which can easily be refluffed (& to some extent recrunched) to fit the details of the game world I have planned. The main essentials [w/ thoughts on desired characteristics in a module]:
- 3.5 or Pathfinder
- an Ice Age world. [Anything that doesn't depend on hot climates or jungles for story could probably be retooled for this, though.]
- society fairly 'Dark Ages'. The great wonders of the past age are distant memories, & finding relics from that culture is a path to fortune... or death. [Magepunk out. High fantasy magic out.]
- low- to medium-magic: probably using some version of spell points/vitality coast, lots of banned types of magic (any sort of teleport, any sort of summoning, probably any sort of polymorph or at least very restricted). [See last point.]
- melee classes have some degree of access to Tome of Battle maneuvers (w/ same restrictions as magic, i.e. no teleport, etc.). [Probably easy to add, just may need to bump encounters up a bit.]
- no other planes exist (although it's at least possible that the races of the world may believe that they do). [Planar travel out. Fluff relating to other planes at least flexible enough to be retooled.]
So far I've heard of the Slumbering Tsar Saga - the feel of the Desolation is spot on, but there would be a LOT of retooling needed to remove the extraplanar references (& I've only reviews to go on, haven't seen the module itself to have any idea just how difficult that might be). Anyone have other suggestions?
I'm hoping to find an adventure module or AP (3.5 or Pathfinder) which can easily be refluffed (& to some extent recrunched) to fit the details of the game world I have planned. The main essentials [w/ thoughts on desired characteristics in a module]:
- 3.5 or Pathfinder
- an Ice Age world. [Anything that doesn't depend on hot climates or jungles for story could probably be retooled for this, though.]
- society fairly 'Dark Ages'. The great wonders of the past age are distant memories, & finding relics from that culture is a path to fortune... or death. [Magepunk out. High fantasy magic out.]
- low- to medium-magic: probably using some version of spell points/vitality coast, lots of banned types of magic (any sort of teleport, any sort of summoning, probably any sort of polymorph or at least very restricted). [See last point.]
- melee classes have some degree of access to Tome of Battle maneuvers (w/ same restrictions as magic, i.e. no teleport, etc.). [Probably easy to add, just may need to bump encounters up a bit.]
- no other planes exist (although it's at least possible that the races of the world may believe that they do). [Planar travel out. Fluff relating to other planes at least flexible enough to be retooled.]
So far I've heard of the Slumbering Tsar Saga - the feel of the Desolation is spot on, but there would be a LOT of retooling needed to remove the extraplanar references (& I've only reviews to go on, haven't seen the module itself to have any idea just how difficult that might be). Anyone have other suggestions?