Inconsequenti-AL
Breaks Games
I've put something together... just used the PhB, DMG and XPH. Added some notes about some XPH stuff at the bottom of the statblock.
Had a few questions:
I know and could find nothing about Mind Flayer naming conventions, so just plucked one out of the air... is it about right?
Increased the Dampsuit from +1 to +5 enhancement bonus. Think I've costed it correctly, but you might want to check.
Mindflayers have no gender - do they refer to themselves as it, he or she? I figured it is most fitting...
Will happily change anything that doesn't fit!
Kelderen is something of an eccentric in the mindflayer world.
To understand this properly, we need to look at the root cause: An odd obsession with physical form and capabilities... As opposed to a more 'healthy appetite' for brains and mental processes.
This interest began with the interogation of a prisoner. Kelderen had been selected for this duty partly due to its curiousity and partly because of its farily impressive psionic abilities. The human in question was called Daricus, an adherant of Hextor, who had led an ill fated incursion into Lagurno. Kelderen's initial curiousity was raised by the Tyranical teachings of Hextor. It felt these could be interesting to one of the elder brain's long term goals - of building an empire to stand the test of time. Over the course of the interogations, it stumbled across another part of Hextors portfolio - fitness. The teachings held that extreme levels of personal fitness could enhance mental fortitude and endow the student with superhuman abilities.
Kelderen threw itself into these ideas in the typical Mind Flayer way. It gathered as much knowledge as it could, rigorously mind probed thralls and then sliced a lot of sentient creatures into very small pieces.
From these researches, it designed itself a series of daily physical exercises. It converted a large portion of it's living area into a gym. It even took to walking whenever possible, instead of floating.
These efforts have bourne fruit. It has discovered ways of improving physical performance through psionics. Levitation has melded with walking - allowing it to surf several inches above ground. It has found ways of manipulating the flesh of others, including fusing it together into a horrible pile of goo - it favours this as a method of punishing disobediant thralls. Most recently, through an understanding of mind and body, Kelderen has found itself able to manipulate time and motion in novel ways - The Path of the Elocator.
Kelderen is a tall, athletic Mind Flayer. Standing just over 6' tall with a healthy looking head of above average sized tentacles. While in Lagurno, it tends to favor loose fitting clothes that don't impede movement. Outside it wears a modified dampsuit and a chameleon skin, so is usually not seen at all! Kelderen is rarely far from his twin blades - Veinsplitter and Second Death - a rapier and dagger, constructed of psionically attuned crystal and strongly enchanted.
In combat Kelderen shares the typical mindflayer aversion to physical danger. It prefers suprise. And working from behind a line of solidly build combat thralls. Like most others, it employs psionic attacks. Where it differs is mixing in physical enhancements and making devastating hit and run melee attacks. It tends to use a Schism'd slave mind to handle the enhancements, leaving the main mind free to focus on the battlefield.
Name: Kelderen
Race: Mind Flayer
Class: Psion 1: Elocator 2
Gender: None
Height: 6'1"
Weight: 130 lbs.
Alignment: LE
Str - 14 +2 (4 points + 2 racial)
Dex - 24 +7 (10 points + 2 advances + 4 racial + 2 gloves)
Con - 16 +3 (4 points + 2 racial + 2 ioun stone)
Int - 26 +8 (6 points + 8 racial + 4 circlet)
Wis - 14 +2 (0 points + 6 racial)
Chr - 16 +3 (2 points + 6 racial)
Note: +1 to all ability checks from stone of good luck.
HP: 72 (8 + 7D8 + D4 + 2D6 + 33)
BAB/Grapple: +7/+9
Attacks(1)
Veinslitter (+1 Deep Crystal Collision Rapier) - +15/+10 D6+8 (+extra effects) 18-20
Second Death (+1 Deep Crystal Undead Bane Dagger) - +15/+10 D4+3 19-20
Tentacle +14 D6+2 or 4 Tentacles +14 D6+2
AC
Normal: 32 (10 + 3 natural + 6 Dex + 7 Armour + 4 Shield + 2 Deflection)
Touch: 18
Flat Footed: 26
Initiative: +7
Speed: 40 (30 base + 10 Enhancement)
Saves
Fort: +9 (2 Class + 3 Con + 3 Resistance + 1 Luck)
Ref : +16 (5 Class + 7 Dex + 3 Resistance + 1 Luck)
Will: +17 (11 Class + 2 Wis + 3 Resistance + 1 Luck)
Racial abilities:
Psionics - see below
Darkvision 60'
+3 Natural Armour
Natural Weapon: 4 Tentacles (D6)
SA: Improved Grab, Extract, Mind Blast DC: 18 (10 + 1/2HD + Chr).
SQ: PR/SR 28, Telepathy 100'.
Skills: (2)
+17 Spot
+8 Listen
+9 Sense Motvie
+15 Balance
+16 Bluff
+18 Concentration
+32 Hide
+17 Intimidate
+15 Knowledge: Religion
+15 Knowledge: Psionics
+15 Knowledge: Arcana
+22 Move Silent
+15 Tumble
+11 Jump
From Brainmate - both skills are focused on the area of underdark near Lagurno
+19 Knowledge: Nature
+19 Knowledge: Geography
Languages: Common, Undercommon, Dwarven (duregar), Elven (Drow), Infernal, Abyssal, Terran, Draconic.
Feats: (3) Dodge, Mobility, Spring attack, Weapon finesse, Psionic Weapon(p), Sidestep Charge(e)
(p) - Psion bonus feat, (e) - elocator bonus feat
Class abilities:
Psion Discipline: Telepath
Scorn Earth (4)
Opportunistic Strike +2 (5)
Psionics:
Manifester Level 11 (9 Mind Flayer + 1 Psion + 1 Elocator)
Power Points: 150 (106 base + 44 bonus)
Save DC 18 + Power Level + Augmentation
Powers known
Level 1 - 5 - Deceleration, Precognition - Defensive, Precognition - Offensive, Prescience - Offensive, Vigor
Level 2 - 4 - Psionic Suggestion, Concealing Amorpha, Share Pain, ID insinuation
Level 3 - 4 - False Sensory Input. Dispel Psionics, Body Adjustment, Time Hop
Level 4 - 5 - Psionic Dominate, Schism, Energy Adaption, Psionic Dimension Door, Psionic Freedom of Movement
Level 5 - 3 - Mind Probe, Psionic True seeing, Metaconcert
Level 6 - 1 - Fuse Flesh
Gear:
19320 Veinsplitter - +1 Deep Crystal Collision Rapier
9302 Deep Crystal Dagger - +1 Undead Bane Dagger
30910 Modified Dampsuit (+1 > +5 AC bonus)
9165 Buckler +3
8000 Ring of Protection +2
9000 Cloak of Resistance +3
20000 Stone of good luck
9000 Necklace of Adaption
10000 Brainmate - Knowledge: Nature, Geography
10000 Skin of the Chameleon
2500 Type 1 bag of holding
16000 Headband of intellect +4
5500 Boots of springing and striding
4000 Gloves of Dexterity +2
8000 Pink Ioun Stone
25000 Ring of X-Ray vision
4303 in mundane gear/unspent favors.
Effects not included in statline:
Immunity to gas attacks, can breath anywhere - including vacuum/underwater. (Necklace of Adaptation)
X-Ray vision 10 mins/day, range 20'. (Ring of X-Ray vision)
[sblock=Details/Rules stuff]
(1) - Weapon Notes
Deep Crystal (XPH page 182) - Can charge a Deep crystal weapon as a free action. Costs 2 power points. Lasts 1 minute or until a hit occurs. Increases damage by +2D6.
Collision (XPH page 165) - Weapon mass increases at the end of each swing. +5 damage on a sucessful hit.
Undead Bane (Phb) - +2 Enhancement bonus and +2D6 damage vs the undead.
(2) - Skill breakdown
88 (Illithid) + (8) Psion + (24) Elocator
+15 Balance (5 Ranks + 7 Dex + 2 Synergy + 1 luck)
+16 Bluff (12 Ranks + 3 Chr + 1 luck)
+18 Concentration (14 Ranks + 3 Con + 1 luck)
+32 Hide (14 Ranks + 7 Dex + 10 Enhancement + 1 luck)
+17 Intimidate (11 Ranks + 3 Chr + 2 Synergy + 1 luck)
+15 Knowledge: Religion (6 Ranks + 8 Int + 1 luck)
+15 Knowledge: Psionics (6 Ranks + 8 Int + 1 luck)
+15 Knowledge: Arcana (6 Ranks + 8 Int + 1 luck)
+8 Listen (5 Ranks + 2 Wis + 1 luck)
+22 Move Silent (14 ranks + 7 Dex + 1 luck)
+17 Spot (14 ranks + 2 Wis + 1 luck)
+9 Sense Motvie (6 ranks + 2 wis + 1 luck)
+15 Tumble (7 Ranks + 7 Dex + 1 luck)
+11 Jump (0 Ranks + 4 speed + 5 enhancement + 2 synergy)
(3) - Feats
Psionic Weapon (XPH page 50) - expend focus to increase weapon damage by +2D6.
Sidestep Charge (XPH page 51) - +4 dodge bonus to AC vs charge. If charging opponent misses a strike then get a free attack of opportunity.
(4) - Scorn Earth (XPH page 143) - floats 1 foot from ground/liquid surface with no penalties. Can move higher with penalties.
(5) - Opportunistic Strike +2 (XPH page 143) - +2 to hit or damage for first strike against an opponent that has been hit in melee since elocators last action.[/sblock]
Had a few questions:
I know and could find nothing about Mind Flayer naming conventions, so just plucked one out of the air... is it about right?
Increased the Dampsuit from +1 to +5 enhancement bonus. Think I've costed it correctly, but you might want to check.
Mindflayers have no gender - do they refer to themselves as it, he or she? I figured it is most fitting...
Will happily change anything that doesn't fit!
Kelderen is something of an eccentric in the mindflayer world.
To understand this properly, we need to look at the root cause: An odd obsession with physical form and capabilities... As opposed to a more 'healthy appetite' for brains and mental processes.
This interest began with the interogation of a prisoner. Kelderen had been selected for this duty partly due to its curiousity and partly because of its farily impressive psionic abilities. The human in question was called Daricus, an adherant of Hextor, who had led an ill fated incursion into Lagurno. Kelderen's initial curiousity was raised by the Tyranical teachings of Hextor. It felt these could be interesting to one of the elder brain's long term goals - of building an empire to stand the test of time. Over the course of the interogations, it stumbled across another part of Hextors portfolio - fitness. The teachings held that extreme levels of personal fitness could enhance mental fortitude and endow the student with superhuman abilities.
Kelderen threw itself into these ideas in the typical Mind Flayer way. It gathered as much knowledge as it could, rigorously mind probed thralls and then sliced a lot of sentient creatures into very small pieces.
From these researches, it designed itself a series of daily physical exercises. It converted a large portion of it's living area into a gym. It even took to walking whenever possible, instead of floating.
These efforts have bourne fruit. It has discovered ways of improving physical performance through psionics. Levitation has melded with walking - allowing it to surf several inches above ground. It has found ways of manipulating the flesh of others, including fusing it together into a horrible pile of goo - it favours this as a method of punishing disobediant thralls. Most recently, through an understanding of mind and body, Kelderen has found itself able to manipulate time and motion in novel ways - The Path of the Elocator.
Kelderen is a tall, athletic Mind Flayer. Standing just over 6' tall with a healthy looking head of above average sized tentacles. While in Lagurno, it tends to favor loose fitting clothes that don't impede movement. Outside it wears a modified dampsuit and a chameleon skin, so is usually not seen at all! Kelderen is rarely far from his twin blades - Veinsplitter and Second Death - a rapier and dagger, constructed of psionically attuned crystal and strongly enchanted.
In combat Kelderen shares the typical mindflayer aversion to physical danger. It prefers suprise. And working from behind a line of solidly build combat thralls. Like most others, it employs psionic attacks. Where it differs is mixing in physical enhancements and making devastating hit and run melee attacks. It tends to use a Schism'd slave mind to handle the enhancements, leaving the main mind free to focus on the battlefield.
Name: Kelderen
Race: Mind Flayer
Class: Psion 1: Elocator 2
Gender: None
Height: 6'1"
Weight: 130 lbs.
Alignment: LE
Str - 14 +2 (4 points + 2 racial)
Dex - 24 +7 (10 points + 2 advances + 4 racial + 2 gloves)
Con - 16 +3 (4 points + 2 racial + 2 ioun stone)
Int - 26 +8 (6 points + 8 racial + 4 circlet)
Wis - 14 +2 (0 points + 6 racial)
Chr - 16 +3 (2 points + 6 racial)
Note: +1 to all ability checks from stone of good luck.
HP: 72 (8 + 7D8 + D4 + 2D6 + 33)
BAB/Grapple: +7/+9
Attacks(1)
Veinslitter (+1 Deep Crystal Collision Rapier) - +15/+10 D6+8 (+extra effects) 18-20
Second Death (+1 Deep Crystal Undead Bane Dagger) - +15/+10 D4+3 19-20
Tentacle +14 D6+2 or 4 Tentacles +14 D6+2
AC
Normal: 32 (10 + 3 natural + 6 Dex + 7 Armour + 4 Shield + 2 Deflection)
Touch: 18
Flat Footed: 26
Initiative: +7
Speed: 40 (30 base + 10 Enhancement)
Saves
Fort: +9 (2 Class + 3 Con + 3 Resistance + 1 Luck)
Ref : +16 (5 Class + 7 Dex + 3 Resistance + 1 Luck)
Will: +17 (11 Class + 2 Wis + 3 Resistance + 1 Luck)
Racial abilities:
Psionics - see below
Darkvision 60'
+3 Natural Armour
Natural Weapon: 4 Tentacles (D6)
SA: Improved Grab, Extract, Mind Blast DC: 18 (10 + 1/2HD + Chr).
SQ: PR/SR 28, Telepathy 100'.
Skills: (2)
+17 Spot
+8 Listen
+9 Sense Motvie
+15 Balance
+16 Bluff
+18 Concentration
+32 Hide
+17 Intimidate
+15 Knowledge: Religion
+15 Knowledge: Psionics
+15 Knowledge: Arcana
+22 Move Silent
+15 Tumble
+11 Jump
From Brainmate - both skills are focused on the area of underdark near Lagurno
+19 Knowledge: Nature
+19 Knowledge: Geography
Languages: Common, Undercommon, Dwarven (duregar), Elven (Drow), Infernal, Abyssal, Terran, Draconic.
Feats: (3) Dodge, Mobility, Spring attack, Weapon finesse, Psionic Weapon(p), Sidestep Charge(e)
(p) - Psion bonus feat, (e) - elocator bonus feat
Class abilities:
Psion Discipline: Telepath
Scorn Earth (4)
Opportunistic Strike +2 (5)
Psionics:
Manifester Level 11 (9 Mind Flayer + 1 Psion + 1 Elocator)
Power Points: 150 (106 base + 44 bonus)
Save DC 18 + Power Level + Augmentation
Powers known
Level 1 - 5 - Deceleration, Precognition - Defensive, Precognition - Offensive, Prescience - Offensive, Vigor
Level 2 - 4 - Psionic Suggestion, Concealing Amorpha, Share Pain, ID insinuation
Level 3 - 4 - False Sensory Input. Dispel Psionics, Body Adjustment, Time Hop
Level 4 - 5 - Psionic Dominate, Schism, Energy Adaption, Psionic Dimension Door, Psionic Freedom of Movement
Level 5 - 3 - Mind Probe, Psionic True seeing, Metaconcert
Level 6 - 1 - Fuse Flesh
Gear:
19320 Veinsplitter - +1 Deep Crystal Collision Rapier
9302 Deep Crystal Dagger - +1 Undead Bane Dagger
30910 Modified Dampsuit (+1 > +5 AC bonus)
9165 Buckler +3
8000 Ring of Protection +2
9000 Cloak of Resistance +3
20000 Stone of good luck
9000 Necklace of Adaption
10000 Brainmate - Knowledge: Nature, Geography
10000 Skin of the Chameleon
2500 Type 1 bag of holding
16000 Headband of intellect +4
5500 Boots of springing and striding
4000 Gloves of Dexterity +2
8000 Pink Ioun Stone
25000 Ring of X-Ray vision
4303 in mundane gear/unspent favors.
Effects not included in statline:
Immunity to gas attacks, can breath anywhere - including vacuum/underwater. (Necklace of Adaptation)
X-Ray vision 10 mins/day, range 20'. (Ring of X-Ray vision)
[sblock=Details/Rules stuff]
(1) - Weapon Notes
Deep Crystal (XPH page 182) - Can charge a Deep crystal weapon as a free action. Costs 2 power points. Lasts 1 minute or until a hit occurs. Increases damage by +2D6.
Collision (XPH page 165) - Weapon mass increases at the end of each swing. +5 damage on a sucessful hit.
Undead Bane (Phb) - +2 Enhancement bonus and +2D6 damage vs the undead.
(2) - Skill breakdown
88 (Illithid) + (8) Psion + (24) Elocator
+15 Balance (5 Ranks + 7 Dex + 2 Synergy + 1 luck)
+16 Bluff (12 Ranks + 3 Chr + 1 luck)
+18 Concentration (14 Ranks + 3 Con + 1 luck)
+32 Hide (14 Ranks + 7 Dex + 10 Enhancement + 1 luck)
+17 Intimidate (11 Ranks + 3 Chr + 2 Synergy + 1 luck)
+15 Knowledge: Religion (6 Ranks + 8 Int + 1 luck)
+15 Knowledge: Psionics (6 Ranks + 8 Int + 1 luck)
+15 Knowledge: Arcana (6 Ranks + 8 Int + 1 luck)
+8 Listen (5 Ranks + 2 Wis + 1 luck)
+22 Move Silent (14 ranks + 7 Dex + 1 luck)
+17 Spot (14 ranks + 2 Wis + 1 luck)
+9 Sense Motvie (6 ranks + 2 wis + 1 luck)
+15 Tumble (7 Ranks + 7 Dex + 1 luck)
+11 Jump (0 Ranks + 4 speed + 5 enhancement + 2 synergy)
(3) - Feats
Psionic Weapon (XPH page 50) - expend focus to increase weapon damage by +2D6.
Sidestep Charge (XPH page 51) - +4 dodge bonus to AC vs charge. If charging opponent misses a strike then get a free attack of opportunity.
(4) - Scorn Earth (XPH page 143) - floats 1 foot from ground/liquid surface with no penalties. Can move higher with penalties.
(5) - Opportunistic Strike +2 (XPH page 143) - +2 to hit or damage for first strike against an opponent that has been hit in melee since elocators last action.[/sblock]
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