Microlite20 : the smallest thing in gaming

JiffyPopTart

Bree-Yark
Thought I would add in thoughts/occurences from last weeks game. When we last saw the PCs they were escorting the evil step-kings 8 year old son Thomas along on a "save the princess" mission.

The players first headed to Duttwuff manor, home of the vampire that led the undead attack on their castle. They were met at the door by Pierre, the tuxedo wearing mustachioed skeleton butler. While discussing how they were going to redecorate (they killed Vlad the vampire last week and claimed his house as theirs) the rogue goes upstairs to investigate. He is met at the bedroom door by Pierre, who won't let him in. Fight ensues ending with poor Pierre getting an arm chopped off, diving out a window to escape, being knee-dropped from the 2nd story by the not-good fighter, and having his protesting skull crushed into the mud. Poor Pierre!

Observations: Not a lot of mechanics used here, mostly roleplaying. Skeletons using tophats as defensive weapons don't last too long. I have noticed its entirely possible for a 2nd level rogue with good DEX to get two attacks per round with a rapier. Thats different from regular DnD, not sure how it would work with getting lots more sneak attacks.

After deciding the cleric can burn some HP to hold a seance to speak to the poor departed Pierre (he had the info they were looking for in his brain) the PCs headed off to the castle where the BBEG is holding the princess. Along the way they have two wilderness encounters. One was a giant mud-pit blocking the road full of abandoned carts. Thousands of crows surround the mudpit making the PCs nervous. The real danger was an otyugh hiding in the mud. Combat ensued and the otyugh was dispatched.

Observations: Lots of Phy/Dex checks again as the party were leaping around on the half-sunken carts in the mud. There was mention of "Oh No, not grappling!" when I said the otyugh got ahold of one of the PCs. I ruled grappling as follows. "When grappled you can attack your grappler with a -4 or you can attack something else you can reach with a -2. Any damage done to the grappler (in this case the otyugh tentacle) results in the grappler making a save (PHY/STR) with a DC of damage dealt to maintain the hold." 2nd level characters with diseases are nasty!

Also when stopping to camp at the base of a waterfall and small lake the cleric caught sight of an attractive naked lass across the way. Upon investigating he found that she lived under the water and was some sort of fey or elemental. She gave him her family heirloom that "allowed him to breathe" and he visited her underwater house "for the evening". After that was glossed over, the PC was ready to leave when the lass unleashed her charm, ordering him to stay forever. The PC barely made it, and was able to escape with his armor in tow. Last they heard of the situation the lass mentioned something to the effect of "Hell hath no fury like a woman scorned!" and promised that her sisters would get revenge. The party correctly surmised her sisters are of the fire/earth/air persuation.

Observations: The cleric got lucky with a "will" save since the breathe underwater circlet also had a hidden -4 to all will saves versus the person who gave you this ability. Once again more roleplaying than mechanics.

Lastly they ended up facing the "troll" guarding the bridge they have to cross above the lava (think Shrek). We rolled initiative and called it a night.

More next week (unless the snow we are getting now makes us cancel!)
DS
 

log in or register to remove this ad

greywulf

First Post
That's a great summary, thanks Sabathius! It's good to see Microlite20 being played fast and loose, just as nature intended. Good work.

Just one comment from me:

I have noticed its entirely possible for a 2nd level rogue with good DEX to get two attacks per round with a rapier. Thats different from regular DnD, not sure how it would work with getting lots more sneak attacks.

Remember that even with multiple attacks, they only get their Sub added as damage to the first (and only first) attack each round - the extra hits just aren't as accurate as that first, well aimed blow. Or something.

The Rogue in my group has taken to the rapier/dagger combo, getting three attacks a round with Sub on the first strike, following up with the dagger then another rapier lunge. Fast, and deadly. He's going to come up against his equal soon though - and elven duelist who uses a rapier and repeater crossbow (hey, it's still a light weapon!) :D

I expect lots of swashbuckling jumping about with the evil elf (name TBA) trying to get some distance for the odd crossbow shot then closing for a little rapier & xbow action.

If the player wins, he'll /deserve/ that crossbow. Of course, he won't have a lot of ammo left until he gets more made. It is an unusual weapon, after all.

Cinematic. I love it.
 

Larcen

Explorer
greywulf said:
Yep. I'd be tempted to throw d20 compliance completely out of the window if it weren't for all those lovely resources we have at hand.

D&D is the Microsoft Windows of the role-playing world (though the OGL does give it a healthy does of Linuxness too). It's good enough to use, easy to skirt around the broken bits, generates a lot of net traffic because parts of it are badly written and hard to understand but it's everywhere.

Enough of the rpg = operating systems for one day :)

I'd use d6s, no character classes, stats tied to variable skills (like Microlite20), action points and some kind of schtick bonus system. Here's an example Microlite-ish character sheet:



Add the stat and skill together. That's how many d6's to roll. Use an action point to get another. If any of your Schticks come into play, add (or deduct) those too. Roll a load of dice against a DC, measure success (damage, etc) by how much you exceed by.

Simple, fast, and lots and lots of dice :)

Not that I've thought of this much..........

I'm lovin this. Its got CHA, D6's only, stats=bonuses, actions points, generalized skills, and a simple subskill type system.

Heck, add in some ideas from the classless M20 system I posted earlier, for better PC customization, and I'm sold. :)
 

WSmith

First Post
Larcen said:
I'm lovin this. Its got CHA, D6's only, stats=bonuses, actions points, generalized skills, and a simple subskill type system.

Heck, add in some ideas from the classless M20 system I posted earlier, for better PC customization, and I'm sold. :)

I think all you would need are some DC numbers. I am not good with dice probability so someone would need to tweek this. Also the descriptive terms are just placeholders and should be changed to names with a little more flavor.

  • Easy 15
  • Moderate 20
  • Slightly difficult 25
  • Difficult 30
  • Very difficult 35
  • Very hard 40
  • Legendary 45

So combat could go a few different ways.

1. The two opponents roll the number of dice equal to their STR + Phys. The higher of the two rolls wins and inflcits one wound, (wounds, damage and armor would be the same as ultra-m20.)

2. Monster have a defense target number. The attacker must roll the number of dice of STR+Phys and score equal to or greater than that number to inflict a wound.

3. Ranged attacks would be a DEX + Phys roll to hit, (but damage?)

4. Spells: I dunno.
 

WSmith

First Post
You could also come up with a list of traits, or schtick if you prefer, that can either by chosen or rolled at character creation. This list could be as large or as small as desired.

Sample Traits (+/-d6)
Archer: +1 with bows
Acrobat: +1 when tumbling
Axemaster: +1 with axes
Earth Mage: can cast 1d6 Earth-type spells
Fire Mage: can cast 1d6 Fire-type spells
Minersight: can see 60' in total darkness
Obnoxious: -1 to CHA + Comm tests.
Owlsight: can see at night
Poor Heath: -1 to wound-death rolls
Slow: -1 to speed-type tests
Sneaky: +1 to stealth-type tests.
Swift: +1 to speed-type tests
Swordsman: +1 with swords
Weakling: -1 to all STR + Phys tests.
 

greywulf

First Post
I've started a page for MicroliteNot20. If anyone wants to contribute, revise or add to, please feel free to hit "Edit this page" at the bottom :)

I've set the baseline that an average human commoner would have STR, DEX, MIND and CHA of 2 each, and all skills at 1. This gives them a 3d6 roll for all skill checks, so I've set the DC for Easy tasks to 10, and gone up by 5 for each level after that. Comments and thoughts on that are welcome!
 

WSmith

First Post
Humm. I like it. I want to see what others think before adding layers to it.

I take it armor will soak damage? Just curious, did you choose 20 wounds for any reason? ;)
 

WSmith

First Post
The 4x5 spell system seems to fit nicely. I would, a least for me, require a charcater to have at least a 4 in MIND to cast spells, though.

I like your target numbers better, also, considering that a TN of 8+ is a success in most 2d6 games.

For missile damage, is it the total points above the TN required to hit in damage?

The opposed Phys+STR (or DEX as may be) is good. I like it. But what if a character want to do some kind of stunt, like throw sand in the foe's eyes, or flip over a table and use it as a shield to flee? I would say that a stunt would be against a DC number, not the Phys+STR of the opponent, (that is just straight up melee battle.) Success at the test means whatever they want to do happens.

So what would a sample character need?

STR
DEX
MIND
CHA

Phys
Sub
Comm
Know

Simple monsters might just need a Fighting stat that would be like Phys+STR combined.

Like:

Frost Cobra
FIGHT 4
Wounds 15
Schtick: (or trait) same roll on all four dice invokes frost breath for double damage.

Skeleton
FIGHT 3
Wounds 10
Schtick: receive an extra die of damage from blunt weapon

Fireboar
FIGHT 5
Wounds 20
Schtick: same roll result on at least 3 dice invokes fire breath, extra 2d6 damage.
Schtick: moves twice as fast as humans.
 

greywulf

First Post
WSmith, I like it :) Yep, I chose 20 for no good reason other than that it felt right. Add salt to taste. If it's too high (or low), go right ahead and edit the page. I won't shoot you. Promise!

Armour soaks damage sounds like a good idea.

For weapons and any other modifiers, I suggest using fixed numbers. Unarmed is -3 to your roll, a dagger is +0, shortsword is +1, longsword +3, greatsword +5, etc. That means your average 3d6 commoner with a pitchfork (+2, say) would still give a 5d6 fighter pause for thought.

I agree, 4x5 magic would work very well indeed )

Add to the page as you see fit.

It all feels very Tunnels & Trolls-ish, especially with your monster stat ideas.

Gotta love those Microlite systems, eh?
 


Remove ads

Top