Level 0 x6
Create Water x2, Detect Magic x3, Purify Food
Level 1 x (4+1+D)
Bless x2, Endure Elements x2, Impede, Animate Rope (D)
Level 2 x(4+1+D)
Conduit of life, Consecrate, Remove Paralysis x2, Shared Healing, Spiritual Weapon (D)
Level 3 x(3+1+D)
Demon Dirge, Dispel Magic, Holy Storm, Insignia of Healing, Mass Conviction (+3), Stone Shape (D)
Level 4 x(3+1+D)
Celestial Brilliance, Lesser Holy Transformation, Recitation, Spike Stones(D)
Level 5 x2
Revivify, Surge of Fortune, Wall of Stone (D)
@Knightfall
https://srd.dndtools.org/srd/magic/spells/spells/spellsph.html#CALL%20ZELEKHUT - can I cast it once we settle down before sleeping? Then I replace it with Surge of Fortune in the morning.
We're close to the temple right now and I believe in five days it can get to the temple, scout, report remain close, and finally try to weaken Eike at the end.
I considered taking divination instead of Celestial brilliance, what do you all think?