megamania
Hero
JOHN PLAY
“09 PLAY NORMAL OR PLAY ABERRANT”
SEGMENT 104
“THE ESCAPE”
THERENDOR 9 -1485 Pre Galifar time
Play hears things but keeps still. He regained conscience only a few minutes ago. His captures knocked him out before taking him too far. He figures they want things to be quiet and where they are taking him to also remain a secret. Not hard to do. He knows much of Sharn but this is not HIS Sharn. This Sharn will be destroyed and later rebuilt with high towers.
Calli has been gagged. Like most gnomes, she is a know it all. Unlike most gnomes, she doesn’t listen when she should.
“The building is secured sir.”
“Good. Let’s see what this rebel has on him.”
A few footsteps come to Play. He doesn’t want his stuff taken (no knowing when he will see Cue next!) and from what he has gathered, these people will not like what his leather armor hides- an Aberrant dragonmark!
“We also need to understand the female’s intensions. She has a mark of Sivis on her. Why is she helping the Aberrant?”
Play opens his eyes, His magical artifact ( a Mask of detection and sight) is covering his eyes but has been hustled. He can only see a little bit through the eye slits.
Two guards are checking over his Club and Bow. Both are magical and given to him by the Dark Lanterns to sneak into the Mournlands to investigate the reports of a lone warforged massing an army there. Argh. There won’t be warforged here at this time. His club works on constructs and doors. A third person steps over. His bright blue robe with gold trim suggests he works for House Cannith. He wants to see each item individually. He is an artificer no doubt.
Time to leave.
The Cannith agent speaks. “This club is over sized and balanced in a strange way. The studs are adamantine I believe. Expensive and not overly common. Magic. Strong. It deals special damage. Bane spells are here. I think I will keep this.”
Keep talking thinks Play as he looks as best as he can at the room’s layout.
“Bow has magic and ….ugh…. compound. Set for great strength. Magic. Not as strong as the club but still worthy. I will keep this also.”
Play hears a muffle and some thrashing about. Calli is setting herself up for a thumping.
“SIR!” one of the guards calls out. Play feels the guard tug at his leg straps where he keeps his newest toys- the handled small clubs Cue called Tonfas.
“The choice weapon of Tenfur. Then you ARE with the Aberrants.” Accuses the Cannith agent.
Enough is enough figures Play. Play has been working on the rope on his arms for a while in secret. Clearly these guys could learn some lessons from the halfling crime group that will appear in Sharn in a little over 2000 years from now. “Getting frisky? I don’t go that way.” Play calls out as he punches straight up three quick times collapsing the man’s throat. The other guard begins to pull on his sword when the Dark Lantern uses the dying guard’s body as a shield. He pulls and holds him over his body then curls up his legs and kicks out throwing the body into the guard.
The Cannith agent reaches for his wand of holding but Calli was able to hum a simple song to loosen her binding and now calls out. The sonic attack easily takes out the Cannith agent.
“Nice job…” begins Play in frustration.
“I know.” Says Calli with a smile.
“You just alerted everyone nearby that we are trying to escape.”
“Oh….oh yeah. Sorry.” Says the Sivis Bard as she wiggles out of the ropes.
As Play checks the door she picks up the dropped wand of Holding. She uses it on the guard struggling to free himself from the dead guard.
“Time to go and find Glyder.” Declares Play as he yanks open the door.
She frowns. “I don’t like your tone or you John Play.” She sputters.
He slams the door shut. “Not that way!” As he hurries over to the table to get his club and bow, yelling and shouting can be heard in the hallway.
He moves to the wall to a covered window. He rips the curtain down and sees Sharn across the Dagger River. Given room to run, he might be able to clear the rocks below but doubts he can and certainly the Sivis girl can’t.
Across the room Play’s heightened senses draw his attention quickly. A black robed human leaps through the stone wall when phasing. He easily and gracefully tumbles into a defensive attack stance….holding Tonfas.
“Tenfur….?”
“Correct.”
The door is kicked open and Play fires an arrow while whispering “Soft”. The arrows flies across the room, strikes the first man and sends him back into the others with painful and confused grunts.
“I cannot carry both of you through the wall.” States the mysterious monk.
No need says Play as he taps his club on the instep of his boot. He swings hard at the stone wall and it cracks. He swings again and a few stones break free. “One more lady and mystery man….” And with that he takes down a large section of wall.
“I do not understand.” States the monk as he eyes the recovering guards through the door.
“Calli?”
“What?” she answers understanding she will not like whatever Play has to offer.
“Can you swim? Never mind.” He grabs her and cradles her as he runs full speed as the new exit overlooking the deep river.
The monk looks at the now empty hole. A faint smile creases his face and he runs and leaps out the door even as the first guards begin to enter the room.
Play opens his body to capture as much air resistance as he can. Near the water he pulls the cursing gnome to him and brings his knees up as he lands in the water. The monk lands within ten feet of him, making only a quiet splash in the water.
The three surface. Calli curses and swats at Play in anger. Pushing off of him she begins to swim to shore- Play grabs her leg and pulls her back. “This way.” He motions to the city away from the expected rain of arrows.
“You have done this jump before?” asks the monk.
“You could say that.”
“09 PLAY NORMAL OR PLAY ABERRANT”
SEGMENT 104
“THE ESCAPE”
THERENDOR 9 -1485 Pre Galifar time
Play hears things but keeps still. He regained conscience only a few minutes ago. His captures knocked him out before taking him too far. He figures they want things to be quiet and where they are taking him to also remain a secret. Not hard to do. He knows much of Sharn but this is not HIS Sharn. This Sharn will be destroyed and later rebuilt with high towers.
Calli has been gagged. Like most gnomes, she is a know it all. Unlike most gnomes, she doesn’t listen when she should.
“The building is secured sir.”
“Good. Let’s see what this rebel has on him.”
A few footsteps come to Play. He doesn’t want his stuff taken (no knowing when he will see Cue next!) and from what he has gathered, these people will not like what his leather armor hides- an Aberrant dragonmark!
“We also need to understand the female’s intensions. She has a mark of Sivis on her. Why is she helping the Aberrant?”
Play opens his eyes, His magical artifact ( a Mask of detection and sight) is covering his eyes but has been hustled. He can only see a little bit through the eye slits.
Two guards are checking over his Club and Bow. Both are magical and given to him by the Dark Lanterns to sneak into the Mournlands to investigate the reports of a lone warforged massing an army there. Argh. There won’t be warforged here at this time. His club works on constructs and doors. A third person steps over. His bright blue robe with gold trim suggests he works for House Cannith. He wants to see each item individually. He is an artificer no doubt.
Time to leave.
The Cannith agent speaks. “This club is over sized and balanced in a strange way. The studs are adamantine I believe. Expensive and not overly common. Magic. Strong. It deals special damage. Bane spells are here. I think I will keep this.”
Keep talking thinks Play as he looks as best as he can at the room’s layout.
“Bow has magic and ….ugh…. compound. Set for great strength. Magic. Not as strong as the club but still worthy. I will keep this also.”
Play hears a muffle and some thrashing about. Calli is setting herself up for a thumping.
“SIR!” one of the guards calls out. Play feels the guard tug at his leg straps where he keeps his newest toys- the handled small clubs Cue called Tonfas.
“The choice weapon of Tenfur. Then you ARE with the Aberrants.” Accuses the Cannith agent.
Enough is enough figures Play. Play has been working on the rope on his arms for a while in secret. Clearly these guys could learn some lessons from the halfling crime group that will appear in Sharn in a little over 2000 years from now. “Getting frisky? I don’t go that way.” Play calls out as he punches straight up three quick times collapsing the man’s throat. The other guard begins to pull on his sword when the Dark Lantern uses the dying guard’s body as a shield. He pulls and holds him over his body then curls up his legs and kicks out throwing the body into the guard.
The Cannith agent reaches for his wand of holding but Calli was able to hum a simple song to loosen her binding and now calls out. The sonic attack easily takes out the Cannith agent.
“Nice job…” begins Play in frustration.
“I know.” Says Calli with a smile.
“You just alerted everyone nearby that we are trying to escape.”
“Oh….oh yeah. Sorry.” Says the Sivis Bard as she wiggles out of the ropes.
As Play checks the door she picks up the dropped wand of Holding. She uses it on the guard struggling to free himself from the dead guard.
“Time to go and find Glyder.” Declares Play as he yanks open the door.
She frowns. “I don’t like your tone or you John Play.” She sputters.
He slams the door shut. “Not that way!” As he hurries over to the table to get his club and bow, yelling and shouting can be heard in the hallway.
He moves to the wall to a covered window. He rips the curtain down and sees Sharn across the Dagger River. Given room to run, he might be able to clear the rocks below but doubts he can and certainly the Sivis girl can’t.
Across the room Play’s heightened senses draw his attention quickly. A black robed human leaps through the stone wall when phasing. He easily and gracefully tumbles into a defensive attack stance….holding Tonfas.
“Tenfur….?”
“Correct.”
The door is kicked open and Play fires an arrow while whispering “Soft”. The arrows flies across the room, strikes the first man and sends him back into the others with painful and confused grunts.
“I cannot carry both of you through the wall.” States the mysterious monk.
No need says Play as he taps his club on the instep of his boot. He swings hard at the stone wall and it cracks. He swings again and a few stones break free. “One more lady and mystery man….” And with that he takes down a large section of wall.
“I do not understand.” States the monk as he eyes the recovering guards through the door.
“Calli?”
“What?” she answers understanding she will not like whatever Play has to offer.
“Can you swim? Never mind.” He grabs her and cradles her as he runs full speed as the new exit overlooking the deep river.
The monk looks at the now empty hole. A faint smile creases his face and he runs and leaps out the door even as the first guards begin to enter the room.
Play opens his body to capture as much air resistance as he can. Near the water he pulls the cursing gnome to him and brings his knees up as he lands in the water. The monk lands within ten feet of him, making only a quiet splash in the water.
The three surface. Calli curses and swats at Play in anger. Pushing off of him she begins to swim to shore- Play grabs her leg and pulls her back. “This way.” He motions to the city away from the expected rain of arrows.
“You have done this jump before?” asks the monk.
“You could say that.”