The MCDM RPG campaign -- specifically the preview material on the backerkit page -- got me thinking about system crunch and where my personal limits are. So I thought I would put it up for discussion:
For you personally, what is your "crunch" limit in regards to RPGs? What level of moving parts, character abilities, rules subsystems, applied modifiers, etc... is too crunchy for you? What games would you say are where you top out? And does it matter whether you are a player versus a GM?
For my part, 5E is a little lighter than I generally like and am giving PF2ER a try soon as a GM to see if it is too much or not. Overall, I like having systems for things, but generally want them to be inutive and easy to remember. As a GM I don't really care for high PC crunch, but that is mostly because I play with a couple people that are very fond of and good at finding, er..., effective synergies.
At the same time, sometimes I want something super fast and clean like Shadowdark.
As to the MCDM game specifically: i think a lot of it will depend on how fiddly the core mechanics are. The Necromancer stat block looked just about right to me as far how much crunch I like in monsters as a GM, but since I don't know how statuses and such work, it is hard to tell.
For you personally, what is your "crunch" limit in regards to RPGs? What level of moving parts, character abilities, rules subsystems, applied modifiers, etc... is too crunchy for you? What games would you say are where you top out? And does it matter whether you are a player versus a GM?
For my part, 5E is a little lighter than I generally like and am giving PF2ER a try soon as a GM to see if it is too much or not. Overall, I like having systems for things, but generally want them to be inutive and easy to remember. As a GM I don't really care for high PC crunch, but that is mostly because I play with a couple people that are very fond of and good at finding, er..., effective synergies.
At the same time, sometimes I want something super fast and clean like Shadowdark.
As to the MCDM game specifically: i think a lot of it will depend on how fiddly the core mechanics are. The Necromancer stat block looked just about right to me as far how much crunch I like in monsters as a GM, but since I don't know how statuses and such work, it is hard to tell.