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Seeing as how the "rules-lite" systems have been gaining a lot of momentum over the past few years, I was curious to see what everyone's opinions on this style of TTRPG is, as compared to more traditional and/or "crunchy" style systems that people have become so used to for decades. Both obviously have their own pros and cons, with neither being objectively better than the other, but that doesn't mean we can't discuss and compare the two in a friendly matter.
Personally, I enjoy how easy it is to pick up, learn, and play most "rules-lite" systems are, especially if I'm teaching people who have little to no experience with TTRPGs in general. They can be considered a "gateway game" that can eventually lead to the finer details and complexity of "crunchy" TTRPG systems, when there is more time or interest from these kinds of players.
Personally, I enjoy how easy it is to pick up, learn, and play most "rules-lite" systems are, especially if I'm teaching people who have little to no experience with TTRPGs in general. They can be considered a "gateway game" that can eventually lead to the finer details and complexity of "crunchy" TTRPG systems, when there is more time or interest from these kinds of players.