ShadowX said:
From the many responses I gleam a targeted opprobrium at the high-level portions of the campaigns. Is this actually poor module construction or a combination of how hard high-level D&D is to run and the lengths an adventure must traverse to challenge high-level PCs?
It's a combination. High-level D&D is a pain to run - I'm pretty good at it, but even I balk at having to run 5 different level 14+ NPCs against the party (as you get in
Library of Last Resort). There's a lot of dice and adding up, and the spell effects can be... odd. It's got it's attractions, but I'm really looking forward to 4e on that front. And the less said about spell-wielding dragons the better.
However, it doesn't really excuse some of the adventure design.
Spire of Long Shadows is awful design. I keep hearing of groups who reached it and then abandoned the campaign after it. (The only adventure that I think has worse design is
Encounter at Blackwall Keep, and that's because lizardfolk are not a threat for level 5+ PCs).
Kings of the Rift really doesn't make much sense. I rather like
Into the Wormcrawl Fissure, though it's main plot is poorly presented (IMO) - the individual encounters can be rather nice.
Dawn of a New Age isn't that bad, but is ruined by every monster being Immune to Crits and Sneak Attack. The net effect of which - especially considering the Big Bad is also immune Crits - is to make the rogue think "why am I here?"
Cheers!