Campbell
Relaxed Intensity
A couple things - the Mouse Guard are not common soldiers. They are more akin to Special Forces or Navy Seals, but with a much wider portfolio. The missions they take on involve them travelling throughout the mice's territories, confronting dangerous animals, mediating disputes., helping guide mice from place to place and safeguarding their fellow mice from the weasel threat.
Starting characters are quite capable for the most part. Here's the patrol leader I played:
Here are the only advancements made over ~4 months of weekly play:
What I found over the course of play was that advancement wasn't all that critical to success. Between invoking traits, help dice, tapping Nature, rerolling failures from persona/wises, exploding 6s when spending fate if you wanted to succeed at something it was damn near impossible to fail if you were willing to spend resources. I actually never failed a single Fighter over the course of the game. Towards the end I was actually getting frustrated with how hard it was to fail if you are playing the game well. Persona and Fate flow like water in Mouseguard.
Mouseguard was probably the most heroic feeling game I have ever played.
Burning Wheel is a bit of a different story, but still, most of the time when you really focus your resources the odds will generally be in your favor. You just have to suffer along the way.
Mouseguard Issue #1 said:The mice struggle to live safely and prosper among all of the world's harsh conditions and predators. Thus the Mouse Guard was formed. After persevering against a weasel warlord in the winter war of 1149, the territories are no longer as troubled. True, the day to day dangers exist, but no longer are they Guard soldiers, instead they are escorts, pathfinders, weather watchers, scouts and body guards for the mice who live among the territories. Many skills are necessary for the guard to keep the borders safe. They must find new safeways and paths from village to village, lead shipments of goods from one town to another and, in case of attack, guard against all evil and harm to their territories".[2] They are not simply soldiers that fight off intruders; rather, they are guides for the common mice looking to journey without confrontation from one hidden mouse village to another. The Guard patrols borders, finds safeways and paths through dangerous territories and treacherous terrain, watches weather patterns, and keeps the mouse territories free of predators. They do so with fearless dedication so that they might not just exist, but truly live.
Starting characters are quite capable for the most part. Here's the patrol leader I played:
Here are the only advancements made over ~4 months of weekly play:
- Health 4 to 5
- Pathfinder 3 to 4
- Orator 2 to 3
- Persuader 3 to 4
What I found over the course of play was that advancement wasn't all that critical to success. Between invoking traits, help dice, tapping Nature, rerolling failures from persona/wises, exploding 6s when spending fate if you wanted to succeed at something it was damn near impossible to fail if you were willing to spend resources. I actually never failed a single Fighter over the course of the game. Towards the end I was actually getting frustrated with how hard it was to fail if you are playing the game well. Persona and Fate flow like water in Mouseguard.
Mouseguard was probably the most heroic feeling game I have ever played.
Burning Wheel is a bit of a different story, but still, most of the time when you really focus your resources the odds will generally be in your favor. You just have to suffer along the way.