giant.robot
Adventurer
I voted for hating it. That's not because the system is bad or I don't understand why people like it, it's just not for me. I'm not a fan of tables even though I understand why they exist in Rolemaster. If your GM isn't really well versed in the rules and has a bunch of tables handy I found it drags so much at the table. I appreciate the criticals and fumbles but for me it's a bad game where my heroic character can trip on their cloak and die and I'm left with nothing to do for the rest of the session.
I loved MERP's supplements and still own several. I played some ok MERP games in the 90s but I didn't feel the rules really made the game so much as the specific setting. Rolemaster without Middle Earth doesn't hold much attraction for me.
I'm full willing to concede that my opinion, now 25 years old, is/was influenced by bad GMs or groups. But nothing about Rolemaster has made my want to try playing it again in the intervening years.
I loved MERP's supplements and still own several. I played some ok MERP games in the 90s but I didn't feel the rules really made the game so much as the specific setting. Rolemaster without Middle Earth doesn't hold much attraction for me.
I'm full willing to concede that my opinion, now 25 years old, is/was influenced by bad GMs or groups. But nothing about Rolemaster has made my want to try playing it again in the intervening years.