... but I'm always interested in new game systems that push boundaries.
I've barely played other games, so even if I paid for the Patreon, but sure I could answer that. Outside super serious gamers, do we think most have played more than one or two systems?What in that looks like "pushing boundaries" to you?
What in that looks like "pushing boundaries" to you?
I've barely played other games, so even if I paid for the Patreon, but sure I could answer that. Outside super serious gamers, do we think most have played more than one or two systems?
No, I mean how would most people know if it pushed boundaries?That sounds like the players pushing their own personal boundaries. That doesn't sound like game design pushing boundaries.
not sure you have to stay so vagueKinda the point, I think.
They will get Tales of the Valiant, which sounds like it will be much more 5e-like than a classless system like the one they are apparently buildingThey don't have a license for 5e and are limited in how well they support it. If they can make a D&D-like system that can be fully supported by the Foundry developers and take advantage of Foundry's features without needing users to rely on a bunch of community-supported mods, it would be attractive to many existing customers and could attract more customers.
Being customizable is great, having to customize it to be able to play not so muchFoundry's greatest selling point is how customizable and extensible it is, but that is also a limiting factor. For the majority of gamers, I expect they don't want VTT customization to be a second hobby. They just want to be able to easily run games the fully support the system they are playing with. Since Foundry relies so heavily on community-developed game-systems and mods, quality control and ease of use suffer.