LuisCarlos17f
Legend
I guess after Spelljammer and Dragonlance the next title will be Planescape, because Dark Sun may need more work for the designers.
In the past we speculated, but now we can agree they will publish a player handbook, a monster manual and an adventure.
What changes do you suggest, and what elements do you wish to return?
I guess the bariaurs will return because they are one of the iconic PC races, and I hope the return of the mechanatrixes(planetouched from Mechanus). The mephlings would be wellcome. The spikers were interesting, and the racial trait "natural spike" gave them a "special touch" but it was not too practical when the enemies use ranged attacks. Really I didn't like the wildren from Planar Handbook, and they could need a retcon, but I wouldn't be too suprised if WotC chooses an updated version to sell action figures of "kemonomimi" (= humanoids with animal traits). What about the nathris, and the quoms (Astral Sea 4th Ed)?
The monster template "petitioner" needs a redesign because in 3rd it was totally broken, but I love the idea.
I miss the planar dragons and paraelementals (ice, magma, ooze and smoke) , and I would happy with the return of the ethergaunts(Fiend Folio) and the enigmatic nerra from the plane of the mirrors.
Sigil would be oficially "neutral zone" by order of the Lady of Pain, but the faction war could continue in the Gate-towns. I would add a secret layer within the "Lady's Maze" with hidden portals to Aoskar's temple an a great secret Really Aoskar is a no-evil varian of Vecna from an aternate timeline
Other idea to add is the "akasha realms", a special type of demiplanes. How to explain it? If a "sacred timeline" was a file in your computer, an "akasha realm" would be quantic backup in the time-space continium to avoid time paradoxes created by time-travelers.
In the past we speculated, but now we can agree they will publish a player handbook, a monster manual and an adventure.
What changes do you suggest, and what elements do you wish to return?
I guess the bariaurs will return because they are one of the iconic PC races, and I hope the return of the mechanatrixes(planetouched from Mechanus). The mephlings would be wellcome. The spikers were interesting, and the racial trait "natural spike" gave them a "special touch" but it was not too practical when the enemies use ranged attacks. Really I didn't like the wildren from Planar Handbook, and they could need a retcon, but I wouldn't be too suprised if WotC chooses an updated version to sell action figures of "kemonomimi" (= humanoids with animal traits). What about the nathris, and the quoms (Astral Sea 4th Ed)?
The monster template "petitioner" needs a redesign because in 3rd it was totally broken, but I love the idea.
I miss the planar dragons and paraelementals (ice, magma, ooze and smoke) , and I would happy with the return of the ethergaunts(Fiend Folio) and the enigmatic nerra from the plane of the mirrors.
Sigil would be oficially "neutral zone" by order of the Lady of Pain, but the faction war could continue in the Gate-towns. I would add a secret layer within the "Lady's Maze" with hidden portals to Aoskar's temple an a great secret Really Aoskar is a no-evil varian of Vecna from an aternate timeline
Other idea to add is the "akasha realms", a special type of demiplanes. How to explain it? If a "sacred timeline" was a file in your computer, an "akasha realm" would be quantic backup in the time-space continium to avoid time paradoxes created by time-travelers.