Level Up (A5E) ENterplanetary DimENsions Playtest #2: Obscure Origins and Spectacular Spells!

Includes new cultures, a new heritage, spells, and a few other bits!

Last playtest covered archetypes, feats, and webships but today’s ENterplanetary DimENsions entry is all about origins and spells!

EdeLaszlo_LANDILLO.jpg

Illustration by Ede Laszlo.

The following playtest contains cultures, a new heritage, spells, and a few other materials for Level Up based on the various locales in this column. Please check it out and answer the survey in a couple weeks, post your thoughts here, and generally tell us what you think!

 

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Mike Myler

Mike Myler


i'm having a hard time understanding how the humachinist's humachines work...just...generally. i can't really make heads or tails of how you get the benefits of a humachine. i guess in that sense, the vitalizer is better because i can actually understand how all its features work?
 

zen_cat

Explorer
I think the rulesomancers who have creatified this packet have invented too many words and it makes it hard to understand.

I like the plantfolk heritage, and I could see using it in my games. I'm uneasy about the AC bonus in the hands of an optimising player, but it gives a strong reason to choose it.

My preference for the spells would be that they not name custom setting planes so that I can use them in other settings, such my planescape games.

I'd also echo W'rkncacnter's commentary that I don't really understand the Humanist.
 

I like the plantfolk heritage, and I could see using it in my games. I'm uneasy about the AC bonus in the hands of an optimising player, but it gives a strong reason to choose it.
i'm honestly fine with the AC boost mainly because they have fire vulnerability. like at that point dear god you need it.
 

PauloR

Explorer
I liked the spells particularly.

Isn't Skyward a better fit for 1st level instead of 2nd? The damage is low and, if I understand correctly, the target doesn't even loose actions or anything. If it falls prone, he loses half his move, but that is about it. He still got his full turn.
 





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