D&D 5E Dwimmermount [IC]

TallIan

Explorer
Magen Brigward, Fighter 3

One of the wights managed to grasp Magen's arm, something that should not have been painful, but the chill Magen felt was worse than anything he'd every experienced. He recovered quickly though and knocked the creature to the ground with his shield, following up with two quick attacks before the monster could recover. The way his sword glanced off the thing was worrying though. "My sword seems to have little effect on these things!" he yelled to his companions.

OOC: I didn't realise the staircase was open, so GreanKarl's interpretations of my intent for Magen is spot on, I just didn't want to get hemmed in with over half the party being unable to fight. I rolled for the advantage from knocking the wight prone, but it failed.



[SBLOCK=Actions and rolls]
Con save vs Life Drain: 1D20+4 = [2]+4 = 6
Fail

Shield Bash attack vs Wight #2 save: 1D20+5 = [1]+5 = 6
1D20+2 = [1]+2 = 3
LOL!! Knocks the wight prone

Longsword attack and damage vs Wight #2: 1D20+5 = [17]+5 = 22
1D10+3 = [1]+3 = 4
Hits (forgot to include advantage in this but it hasn't helped)

Action Surge attack and damage: 2D20.HIGH(1)+5 = [8, 16]+5 = 21
1D10+3 = [7]+3 = 10


[/SBLOCK]


[SBLOCK=Mini Stats]
Magen Brigward
Passive Perception: 11
AC: 17 (19 with shield)
Initiative: +0
HP: 31/31 (36) (HD: 3/3d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics
Manoeuvre Save DC: 13

Second Wind: 1/1
Action Surge: 0/1
Superiority Dice(d8): 3/4
Inspiration: 2
Healing Potion: 1
Bolts: 36[/SBLOCK]
 

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eayres33

Explorer
Hunter Brightwood

Hunter watch as the Wight seems to walk through his bolt and Magen’s sword and then slings his crossbow over his shoulder and reaches out with his hand unleashing a bolt of fire towards a wight as he moves down the stairs.

OOC:
Hunter moves to L16 and throws a bolt of fire at the Wight in space K13, but misses.
FB attack: 1D20+4 = [7]+4 = 11

[sblock=Stats]
HP 28/28
AC 15
Spell Slots 1st: 4/4, 2nd: 2/2
Bardic Inspiration 3, 1d6
Bard Spells
C: Vicious Mockery, Mage Hand, 1st Dissonant Whispers, Faerie Fire, Healing Word, Silent Image, Tasha’s Hideious Laughter
Wizard Spells,
C: Firebolt, mending, message, 1st Alarm (R), Detect Magic (R), Find Familiar (R), Comprehend Languages (R), Shield, Magic Missle.)
Weasel Familiar AC 13 HP 1 SPD 30 [/sblock]
 

Thateous

Explorer
Lucious swings at an advancing wight and then switches his attention to the now upright wight. These monsters were clearly made out of tougher stuff, which made Lucious smile. "Today is a good day to die." he says bringing his halberd down and around at the wight.
OOC: AC:16 HP:28/35
OOA: 1d20+5 25
OOA dmg: 2d10+3 5
OOA GWM Reroll: 2d10+3 21
Atk 1: 1d20+5 21
Dmg 1: 1d10+3 4
Dmg 1 GWM reroll: 1d10+3 11
Atk 2: 1d20+5 21
Dmg 2: 1d10+3 13
 
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Charwoman Gene

Adventurer
Corwin decides to switch tactics and try magic. He fends off the wights and backs up from melee, then makes arcane motions and flicks small drop of water which turns into a shard of ice. It flies at one of the wights and explodes on bouncing off its armor, freezing the wight and the two behind it,

OOC: Bonus: Disengage
Move: to I16
Action: Ice Knife Ice Knife on Wight J14: 1D20+5 = [8]+5 = 13
1D10 = [8] = 8
Ice Knife Saves DC 13 J14: 1D20+2 = [9]+2 = 11
2D6 = [2, 2] = 4
Ice Knife Saves DC 13 k13,k15: 1D20+2 = [8]+2 = 10
1D20+2 = [9]+2 = 11
J14,k13,k15 take 4 damage.
[sblock=Mini Stats]AC: 15 Init: +3
HP: 16 / 27 Hit Dice: 3 / 3 [1d8+1]
Spell Slots: 1 LR (2)
[/sblock]
 

SunGold

First Post
OOC: I'm going to wait for [MENTION=6814006]Thateous[/MENTION] to post his rolls before I act. k15 is down to 14 hp after Corwin's attack, and if Lucious finishes it off, I can get down there with enough movement to throw a Burning Hands at the remaining 3 melee wights.
 

Thateous

Explorer
OOC: I'm going to wait for [MENTION=6814006]Thateous[/MENTION] to post his rolls before I act. k15 is down to 14 hp after Corwin's attack, and if Lucious finishes it off, I can get down there with enough movement to throw a Burning Hands at the remaining 3 melee wights.

OOC: It was an OA for one of the wights coming into my reach.
 

SunGold

First Post
The second arrow hurts, but doesn't rattle Shara like the first. She steps over the railing and drops the few feet to the floor, landing over the wight Lucious had just cleaved apart.

She moves near the furthest sword-bearing wight and braces herself, thumbs together and fingers outspread. "You may want to back up!" she yells to Magen, and then sends sunfire blazing forth from her fingertips.

OOC: Concentration check: DC 10 concentration check: 1D20+3 = [12]+3 = 15

Protection from Evil and Good remains active. All undead have disadvantage on attacks against her.

Move: I14
Action: Burning Hands on 3 melee wights. DC 13 dex save or take 10 damage, half on successful save.

Burning Hands: 3D6 = [1, 5, 4] = 10


[sblock=Mini stats]HP: 15/33
AC: 17

Spell slots: 1st: 2/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 
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GreenKarl

First Post
Magen clumsily knocked one of the wights over and struck it twice with his sword. It hissed in angry but was not too hurt by the knight’s blows. Hunter moved down the stairs and blasted at another wight but missed! Lucious dealt a great blow to the wight foolish enough to come into the reach of his gleave and then cut into the one he had already hurt. Corwin deftly moved back and shot an icy bolt of energy at one that exploded and killed the one Lucious had been attacking and wounded two others. They all hissed at the rogue while remaining where they were. Shara step over to stand beside Magen and a gout of fire washed over the three wights. They seem to avoid most of the heat and continued to hiss in anger…

The wights moved a bit as they assaulted the heroes, two attack Magen, one Shara and one shooting arrows at Corwin, but the fate were kind and none of the attacks found there mark and the group was unscaved… for now!

GM: [sblock=Rolls & Actions]Sorry I missed Shara’s actions at the end.
Magen knocked Wight #2 prone and hit it twice for 2 and 5 damage (bring it down to 41 HP).
Hunter moved and cast a spell at a Wight but missed.
Lucious crit Wight #4 as it moved up towards him for 21 damage (bring it down to 27 HP) he then hit Wight 1 for 11 damage (bring it down to 7 HP). With your minimum damage with the pole-arm mastery and Corwin attack…
Corwin disingates and casts his spell. He missed but the shards damage Wight 1, 2 and 3 (killing Wight 1). The other two take 4 points of damage (bring them down to 37 and 44 HP)
Shara moves to i14 and casts her spell. Dex saves for Wight 2 & 3 (I don’t think you can get 4 also), Dex saves: 1D20+2 = [19]+2 = 21;1D20+2 = [17]+2 = 19, both made it suffering 5 damage (bring them down to 32 and 39 HP). The last one also made it bring it down to 22 HP.

Wight #1 - dead
Wight #2 – stands (½ Move) and attack Magen twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [4]+5 = 9; 1D8+2 = [4]+2 = 6; 1D20+5 = [8]+5 = 13; 1D6+2 = [3]+2 = 5, miss.
Wight #3 – attacks Magen twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [2]+5 = 7; 1D8+2 = [5]+2 = 7; 1D20+5 = [9]+5 = 14; 1D6+2 = [1]+2 = 3, miss.
Wight #4 – attacks Shara (at disadvantage) twice (one sword, one unarmed); Attack and damage if it hits: 1D20+5 = [2]+5 = 7; 1D8+2 = [5]+2 = 7; 1D20+5 = [9]+5 = 14; 1D6+2 = [1]+2 = 3, missed.
Wight #5 moves to h4 to get half cover (+2 AC) from the ruined stone and fires two arrows at Corwin, Attack and damage if it hits: 1D20+5 = [7]+5 = 12; 1D8+2 = [7]+2 = 9; 1D20+5 = [4]+5 = 9; 1D8+2 = [1]+2 = 3, missed. WOW every attack this round missed… oh boy. Coyote sure loves someone and it an’t me :D

Heroes Actions & rolls[/sblock]
[sblock=Conditions]Corwin 16/27
Hunter 28/28
Lucious 28/35
Magen 31/36
Shara 15/33

Wight #1 HP 0/48 dead
Wight #2 HP 32/48
Wight #3 HP 39/48
Wight #4 HP 22/48
Wight #5 HP 48/48[/sblock]


[sblock=Updated Map] Map.Cham.jpg[/sblock]
 
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SunGold

First Post
OOC: Magen's in L14. I wanted i14. (Guess I should have used lowercase to make that more clear - sorry.)

Should be able to get all 3 from i14?
 


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