D&D 5E Dwimmermount [IC]


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GreenKarl

First Post
Throwing back their hoods the cloaked figures are revealed to be some sort of tall elvish undead creatures!! With a unified low moan they rush forward. The archer fires two arrows at Shara, striking her once. She feels a cold chill run through her whole body as the arrow pieced her armor. Hunter shot the one nearest Magen but the bolt seemed to do little to the monster. Magen then slashed it with his sword and knocked it off the staircase!!!

Wight.jpg

GM: Yes the Wight’s go first.
[sblock=Rolls & Actions]Wight #1 moves 30ft forward and then takes the Run action to move another 10ft to get up into melee range with Megan
Wright #2 moves 30 to the bottom of the stairs and Readies his action to attack anyone who gets into melee.
Wright #3 moves 30ft to near the stairwell and Readies his action to attack anyone who comes into melee.
Wright #4 moves 30ft to near the stairwell and Readies his action to attack anyone who comes into melee.
Wright #5 moves 20ft closer and fires an arrow at Shara (seems to sense something?), Attack and damage if it hits: 1D20+5 = [19]+5 = 24; 1D8+2 = [7]+2 = 9, hit for 9 damage bringing her down to 24 HP. Multi-Attack Attack and damage if it hits: 1D20+5 = [1]+5 = 6; 1D8+2 = [3]+2 = 5, miss.

Hunter shots Wight #1, hitting it for 7 (resistance) damage bring it down to 41 HP.
Magen shield bashes Wight #1, Athletics check: 1D20+2 = [10]+2 = 12, fails, it falls prone. He still hit it for 5 damage bring it down to 36 HP. Then vs. frightened Wisdom save: 1D20+1 = [18]+1 = 19, made it. I tell you what, you can knock the wight off the stairs OR you can knock it prone and then attack it with advantage if you want. I am kind of assuming you will move forward (you can move before or after you attack) and get to the bottom of the stairs.

Note that the staircase is “open” you can see everyone in the room and everyone can see you. Where Magen is it’s a 10ft drop. Make an Strength (Athletics) DC 10 and you can jump down and take no damage. Every 5ft back its 5 feet higher off the floor and the DC increase by +3. Shara at the top is 30ft off the ground and would need DC 22 to jump all the way to the floor without taking any damage. If you go to the bottom its’ no drop so could just step off. You can’t move too far though without drawing OA.

It is now Corwin’s, Lucious’s and Shara’s turn.[/sblock]
[sblock=Wight]Medium Undead, Neutral Evil
Armor Class 14 (studded leather armor)
Hit Points 48 (5d8+15)
Speed 30ft
STR 15 (+2), DEX 14 (+2), CON 16 (+3), INT 10 (+0), WIS 13 (+1) CHA 15 (+2)
Saving Throws Str +5, Cha +5
Skills Perception +4
Senses passive Perception 14, Darkvision 60ft
Languages Common, Elf
Immunities Poison, Necrotic
Immunities to Conditions Exhaustion, Poisoned
Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered.
Sunlight Sensitivity: While in sunlight, the wight has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack: The wight makes two Longsword attacks or two Longbow attacks. It can use its Life Drain in place of one Longsword Attack.
Life Drain: the Wight has a chance of draining the life force from their target’s body with an unarmed attack - Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1d6 + 2 necrotic damage. After a successful attack by the Wight, the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this Attack rises 24 hours later as a Zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
ACTIONS
Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 2 slashing damage, or 1d10 + 2 slashing damage if used with two hands.
Longbow: Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 1d8 + 2 piercing damage.
[/sblock]

[sblock=Conditions]Corwin 27/27
Hunter 28/28
Lucious – sorry I can’t view Goggle Docs at work. What is Lucious’s HP and AC please :D
Magen 36/36
Shara 24/33

Wright #1 HP 36/48
Wright #1 HP 48/48
Wright #1 HP 48/48
Wright #1 HP 48/48
Wright #1 HP 48/48[/sblock]


[sblock=Updated Map]Map.Cham.jpg
[/sblock]
 
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Thateous

Explorer
Lucious leaps into the air and attempts to cleave the undead in two.
OOC: Move to k16. Attacks count as magic for purposes of DR, if relevant.
Atk: 2#1d20+5 21 12
Dmg: 1d10+3 6
Atk2: 2#1d20+5 16 9
Dmg2: 1d4+3 5
 
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SunGold

First Post
Shara's breath catches as the arrow strikes. She looks down at it and shivers from both the cold and the pain, and for a brief moment fear creeps in with the cold. But her gaze drifts to the golden sun of Pelor on the back of her hand, and her resolve returns.

She utters a quiet prayer, a plea for protection, knowing how angry with her these creatures would soon be. The arrow's chill fades away with her fear, and she advances toward the enemy.

OOC: Move: L15
Action: Casting Protection from Evil and Good on self. All undead have disadvantage on attacks against Shara. Requires concentration.
[sblock='the sun on the back of her hand']
In keeping with Shara's aesthetic, I think of her as wearing her holy symbol on something like this.
holysymbol.jpg[/sblock]

[sblock=Mini stats]HP: 24/33
AC: 17

Spell slots: 1st: 3/4, 2nd: 2/2

Spells prepared: Burning Hands, Faerie Fire, Flaming Sphere, Scorching Ray, Protection from Evil and Good, Shield of Faith, Cure Wounds, Healing Word, Inflict Wounds, Prayer of Healing

Channel Divinity: 1/1
Warding Flare: 3/3

Inspiration: 3

HD: 3/3 (d8)[/sblock]
 
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SunGold

First Post
OOC: @GreenKarl I just edited my move to L15. You were offline when I clicked edit but were online seconds later when I posted, so @ing you in case you loaded the page before my edit.
 


SunGold

First Post
OOC: I think everyone has already gone?

Hunter and Magen posted their actions with their init, so you resolved their turns after the monsters'. Only Corwin, Lucious, and Shara had actions to post, to finish out the PCs' turn. Now it's back to monsters. Unless I'm much mistaken, which is certainly a possibility. :)
 

GreenKarl

First Post
Magen moved to the bottom of the stairs as Corwin lept down and stab the wight on the floor. It hiss in pain as Lucious lept down next to him and slashed it twice with his magical blade!!! The wight look at him with hate in its undead eyes as Shara called on her holy power and moved down to the stairs behind Magen.

The prone wight stood quickly and slashed at Lucious with its sword and its clawed hand, catching the warlock with the icy touch of its clawed hand! Megan was assaulted by two of the wights but only one managed to get past the knight’s defenses, also with the icy death like touch of its claws! The last one with a sword raced around and slashed at Corwin causing the rogue a wound. The archer continued firing at Shara and despite her divine protection one arrow glanced off her shoulder guard that would leave a deep bruise…

GM: Finishing Round 1, [sblock=Rolls & Actions]Going to assume that Magen moves down to the bottom of the stairs.
Corwin moved an hit wight #1 for 7 damage bring it down to 29 HP.
Lucious moved and hit wight #1 (it is not resistant vs. his attacks so) doing 11 damage and bring it down to 18 HP.
Shara casts her spell and moves down behind Magen.

Wight #1 stands (½ move) and attacks Lucious twice (once with the Longsword, once unarmed with Life Drain Attack and damage (sword first, then unarmed): 1D20+5 = [5]+5 = 10; 1D8+2 = [1]+2 = 3; 1D20+5 = [20]+5 = 25; 1D6+2 = [2]+2 = 4, missed with the sword, crit with its claw attack so +crit damage: 1D6 = [3] = 3 so 7 total damage. Lucian needs to make a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
Wight #2 attacks Megan in the same fashion Attack and damage (sword first, then unarmed): 1D20+5 = [3]+5 = 8; 1D8+2 = [5]+2 = 7; 1D20+5 = [17]+5 = 22; 1D6+2 = [3]+2 = 5, missed with the sword, hit with its claw dealing 5 damage (bringing Megan down to 31HP). Magen needs to make a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage.
Wight #3 attacks Megan Attack and damage (sword first, then unarmed): 1D20+5 = [3]+5 = 8; 1D8+2 = [2]+2 = 4; 1D20+5 = [7]+5 = 12; 1D6+2 = [5]+2 = 7, missed both times!!!
Wight #4 moves to J14 and attacks Corwin the same way Attack and damage (sword first, then unarmed): 1D20+5 = [20]+5 = 25; 1D8+2 = [8]+2 = 10; 1D20+5 = [8]+5 = 13; 1D6+2 = [6]+2 = 8, crits with the sword, missed with the unarmed attack. So + crit damage: 1D8 = [1] = 1, 11 damage total, bringing Corwin down to 16 HP.
Wight #5 fires two arrows at Shara (at disadvantage) attack (disadvantage), damage if he hits: 2D20.LOW(1)+5 = [19, 16]+5 = 21; 1D8+2 = [7]+2 = 9; 2D20.LOW(1)+5 = [5, 8]+5 = 10; 1D8+2 = [2]+2 = 4, wow still hit for 9 damage bringing Shara down to 15 HP.


Heroes Actions & rolls[/sblock]
[sblock=Conditions]Corwin 16/27
Hunter 28/28
Lucious (-7 HP)
Magen 31/36
Shara 15/33

Wight #1 HP 18/48
Wight #1 HP 48/48
Wight #1 HP 48/48
Wight #1 HP 48/48
Wight #1 HP 48/48[/sblock]


[sblock=Updated Map]Map.Cham.jpg
[/sblock]
 

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