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Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery. In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a...

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery.

Dragonlance.jpg


In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a collection of new feats, all for use in Dungeons & Dragons.


Kender have a (surprisingly magical) ability to pull things out of a bag, and a supernatural taunt feature. This magical ability appears to replace the older 'kleptomania' description -- "Unknown to most mortals, a magical phenomenon surrounds a kender. Spurred by their curiosity and love for trinkets, curios, and keepsakes, a kender’s pouches or pockets will be magically filled with these objects. No one knows where these objects come from, not even the kender. This has led many kender to be mislabeled as thieves when they fish these items out of their pockets."

Lunar Magic is a sorcerer subclass which draws power from the moon(s); there are notes for using it in Eberron.

Also included are feats such as Adepts of the Black, White, and Red Robes, and Knights of the Sword, Rose, and Crown.

 

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What I didn't like about this UA were the Kender. Kender are not just a bit resistant to fear, they are completely immune. If the Kender is not immune, it's not a Kender.

Agreed. I don't even care for the Dragonlance books and am hardly a fan of Kender, but the distinct element of their identity I do appreciate (in theory), and would actually find an interesting rather than an annoying roleplaying element, is them simply being biologically incapable of fear.

But then I just dislike fear effects, because I often play characters where they feel like an inauthentic imposition on the personality of my character when they take hold. Perhaps I just need to rp more in line with my stats, but I don't feel like I should have to have to be wise to be foolhardy. Having the occasional high-level, truly otherworldly enemy have some sort of explicitly magic mystical evil eye that pierces the heart of the bravest man is one thing, but the idea that my Warrior is likely to get disadvantage and movement issues because he sees a Dragon no matter how many dragons he fights and no matter how consistently he puts honor and glory above self-preservation in every other part of his adventuring career just doesn't compute.
 

Minigiant

Legend
Supporter
You know if that where going to do Dragonlance and change bits of it, they might as well did what they do with most of 5e and dump magic in the nonmagical parts.


When are us 30 year olds gonna get our deep customizable magical armor and weapon transformation subclasses?
 



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