Vaalingrade
Legend
I very much did. Apologies.I think you misunderstood. I was saying why would you not use this sub class in Dragonlance, why does it not fit their perception of the setting.
I very much did. Apologies.I think you misunderstood. I was saying why would you not use this sub class in Dragonlance, why does it not fit their perception of the setting.
Fair, but the three phases are essentially just a reskin for the three moons anyway (as I understand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.Well, I was more referring to the 1E/2E rules, which tied the spell lists to the moons. Seems now they’re doing it to the phases.
Since Eberron's moons are other planes, hopefully Planescape's planar magic will fill that hole. Was a bit disappointed that Strixhaven's new mechanics focused on social encounters and didn't contribute much new to magic.Fair, but the three phases are essentially just a reskin for the three moons anyway (as I uderstand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.
I would love to see a version of this subclass tailored to the moons of Eberron, but1312 distinct moon/phase options to pick between might be overboard...
A significant number of DMs don't want to be bothered with tracking time with a firm calendar.Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss?
That would be me, even tracking arrows and the like is a pain in the rear these days for me. Especially with the 3 moons having different cycles (36 days/28 days/8 days for DL). An app that would do that would help, but I just tend to forget one time and then there’s a 20 minute discussion on what night we’re on and what phase the moons are in…A significant number of DMs don't want to be bothered with tracking time with a firm calendar.
It's linked to the reimagining of the setting which isn't how I would run the game. It's one of my favourite settings and so I have the lore and history of the setting developed over the years. In the setting, sorcery isn't associated with the magic of the moons which is why I won't be using this subclass in the setting. It'd be fine in other settings dealing with magic based on moons though.Why it's linked to the setting.
Fair, but the three phases are essentially just a reskin for the three moons anyway (as I understand it - not a Dragonlance expert by any means, so I could be mistaken) and there's nothing requiring the sorcerer to change phases. Plus, this makes it more versatile for porting to non-Dragonlance settings.
I would love to see a version of this subclass tailored to the moons of Eberron, but1312 distinct moon/phase options to pick between might be overboard...
Man, tracking the moons in Dragonlance was one of the things I used to do for fun. Heck, as the wizard, I always made sure to do it. Why should the DM bear the responsibility.Plus, what's all this folk wisdom about Moons being hard to track/a pain in the *ss? I've always tracked the phases of the Moon (and the passage of time in general) in any campaign, or otherwise it feels like the world is in some kind of weird standstill. Plus, in Krynn you get pretty cool stuff, like the Night of the Eye and other moon alignments, which make it narratively interesting.
I'll wait to see the final result but, being honest, it feels like something that maybe could've used another public playtest pass or two