FitzTheRuke
Legend
Agreed.that is how I see it, to me that makes them not special in the sense @Sorcerers Apprentice meant
Agreed.that is how I see it, to me that makes them not special in the sense @Sorcerers Apprentice meant
no one said we would not, the discussion was about whether the feature would work, not about how they ended up with it in the first placeThe real question is: why are you, the DM not telling your players when they make their characters that they're going to be traveling to a far-away place or another plane where you will ensure that background feature is going to be useless?
Default assumption in your D&D, maybe.It's a default assumption in D&D, change that and you're playing a very different game.
I've never assumed the PCs are particularly special. Some may believe they have a destiny, some called to the service of a god. They likely have above average attributes of one form or another depending on the PC. But inherently special or unique? No. They may rise to greatness through their deeds and actions, but they are not born superheroes.It's a default assumption in D&D, change that and you're playing a very different game.
I agree. They have a decently high likelihood of becoming someone special (should they survive to rise to greatness) but they don't have any inherent special qualities (beyond, like you say, being slightly above-average people generally).I've never assumed the PCs are particularly special. Some may believe they have a destiny, some called to the service of a god. They likely have above average attributes of one form or another depending on the PC. But inherently special or unique? No. They may rise to greatness through their deeds and actions, but they are not born superheroes.
But the point is, if you're telling the players that they're going to a far away land and because of that, their social feature flat-out doesn't work, what are the players saying in response to that? Are they cool with it? Are you going to work with them to have their feature work, or to create a new feature for them?no one said we would not, the discussion was about whether the feature would work, not about how they ended up with it in the first place
But the point is, if you're telling the players that they're going to a far away land and because of that, their social feature flat-out doesn't work, what are the players saying in response to that? Are they cool with it? Are you going to work with them to have their feature work, or to create a new feature for them?
do i need to warn a player of every potential situation one of their features might not be applicable? do i need to say to the goliath in the intrigue campaign we're never going to a location where their high altitude adaptation will come in to play or to druid 'hey we're visiting a city tree stride might not be the best thing to have on your spell list'But the point is, if you're telling the players that they're going to a far away land and because of that, their social feature flat-out doesn't work, what are the players saying in response to that? Are they cool with it? Are you going to work with them to have their feature work, or to create a new feature for them?
that is still a different discussion then why the feature should (not) work.But the point is, if you're telling the players that they're going to a far away land and because of that, their social feature flat-out doesn't work, what are the players saying in response to that?
depends on the player, generally yesAre they cool with it?
depends on the situation, if we started with CoS and they had their chance in session 0 to decide differently, then the feature flat out does not work.Are you going to work with them to have their feature work, or to create a new feature for them?
By RAW, a goliath is acclimated to high elevations. Even if your players never go up a mountain, the goliath is still acclimated.do i need to warn a player of every potential situation one of their features might not be applicable? do i need to say to the goliath in the intrigue campaign we're never going to a location where their high altitude adaptation will come in to play or to druid 'hey we're visiting a city tree stride might not be the best thing to have on your spell list'
and it's not like background features are foundational abilities of your character build, they're a nice situational perk at best.