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Describing different adventure types

Schmoe

Adventurer
I've been considering my current campaign and how I anticipate it playing out. While nothing is set in stone at this point, and a lot depends on which plots the players pick up on, I expect that we will progress through a couple of dungeon crawls and gradually transition into an extra-planar romp. Since I don't have any experience creating an extra-planar romp, and I'm not even entirely sure what I mean by that, I started thinking about the different qualities that define an adventure. Based on that, I started brainstorming what the different adventure types mean to me. Here's what I have so far. I thought I would post to see if anyone else finds this useful, and also to get their thoughts on other adventure types or things I've missed.

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Adventure Types
Romp
Urgency
  • Immediate, high-stakes

Qualities
  • Rough
  • High energy
  • Non-stop action
  • Environment has a big impact on the adventure
  • The adventure has a big impact on the environment
  • Environment is very dynamic
  • Opponents are the central focus
  • Multiple factions and players

Obstacles
  • Threats to the environment
  • Unfriendly neutral factions

Opponents
  • Plot-relevant
  • Powerful and destructive
  • Proactive and dynamic

Rewards
  • Eliminating a threat
  • Thwarting opponent goals
  • Recovery of plot-important objects

Crawl
Urgency
  • Remote or non-existent

Qualities
  • Environment has a big impact on the adventure
  • Environment is a central focus
  • Environment is mostly static
  • Opponents are largely reactive
  • Exploration is a central focus

Obstacles
  • Weather
  • Navigation
  • Traps
  • Hidden paths, hidden areas, hidden societies, and hidden objects
  • Environmental challenges
  • Unfriendly monsters and factions

Opponents
  • Varied (see obstacles)

Rewards
  • Discovery of secrets
  • Treasure
  • Plot hooks
  • Recovery of plot-important objects
  • Access to important areas or contacts

Investigation
Urgency
  • Varied, often remote

Qualities
  • Low-energy
  • Thoughtful and reflective
  • Environment is secondary

Obstacles
  • Puzzles
  • Hidden clues
  • Uncooperative witnesses
  • Restricted access to important sites

Opponents
  • Hidden identity
  • Hidden weaknesses
  • Hidden goals

Rewards
  • Discovery of an opponent’s identity
  • Discovery of secrets
  • Access to new allies
 

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