RangerWickett
Legend
Yeah, the intent was that after each adventure there's about a season of downtime. So the whole 13 adventure campaign takes 3 years. Which given the scope of what happens in the world honestly isn't that long.
Yeah, the intent was that after each adventure there's about a season of downtime. So the whole 13 adventure campaign takes 3 years. Which given the scope of what happens in the world honestly isn't that long.
was a while back, but i gotta thank you for theZeitgeist Campaign Plan v2 (this is our DM plans for whenever he runs the module again, estimating he can get it down to 7-8 sessions)
because i ran bonds of forced faith for some friends tonight, and one of them played harkover like an absolute menace to society. we call him mr. chain lightning now because of you. thank you so much.Zeitgeist Campaign Plan v2 (bold added for emphasis) said:King’s Arrival
- If the dockers weren’t arrested, Docker Violence occurs
- Prime Minister Harkover Lee chain lightnings them all
so i know this
was a while back, but i gotta thank you for the
because i ran bonds of forced faith for some friends tonight, and one of them played harkover like an absolute menace to society. we call him mr. chain lightning now because of you. thank you so much.
Is "independent nature and philosophies" just a kind way of saying "Let's just buy everyone the Murderhobo T-Shirts...?" It's just surprising that the RHC would foster a bunch of people who would fail the vetting process on day 1...
Apologies for the misunderstanding: I think I've been far more used to a group that is more likely to work together as a team in most games for a lot of years now (as we have learnt that being a little too independent can be detrimental quite a few times in our youth). Also we were definitely pointed towards character types that would be more likely to fit within the structure of an FBI-style early campaign. That said, most of our PCs had something other than loyalty to Risur going on as well, to lead into the latter stages...Honestly I wouldn't mind that shirt lol but no don't know how you got that idea from that but okay, it's a mischaracterization of the party and how we operate
Easy answer to that one, RHC has staffing shortages and needs anyone at this point. Hence why they accepted the prisoners as members thing so readily.
We haven't murdered anyone random though. I mean other than some scientist and accidentally blowing the Coaltongue, but that was story purposes and not random murderhoboing, also basically everyone escaped. Heck we even have multiple sessions in a row where we avoided any and all hostile combat
On the flip we've successfully got the axis Islands back, captured Asbrey, and managed to successfullyish get to the bottom of the wand and Caldron Hill mayor Reed investigation, but we got removed from the investigation (supposed to happen in the module)
The independent nature and philosophies is simply that we have our own ulterior motives that aren't just about helping Risur or even each other, not that we go about randomly offing everyone.
It's why our party splits up constantly and we often have entire sessions focused on one or two players at max. Personally I prefer that sense of independence