EinWaterBottle
Villager
Hey.
Some months ago, I started up a Gears of Revolution campaign using 5th Edition rules. Because I'm a pragmatic sort, I deigned from doing a game journal in case the game crashed and burned. We're currently nearing the end of The Dying Skyseer, with no signs of stopping, so I figured I should start making a little documentation.
From even before the game started, I looked up and down this forum for tips, tricks, and hacks on how to alter and expand the Zeitgeist universe. Thanks so much to all posters involved, because I'm standing on the shoulders of giants.
First, the PCs of the RHC's Task Force Three:
I started the game with a little cutscene of an Ancient opening up a portal. Just a little teaser that I'm sure they'll forget later. More for my benefit than theirs, anyway.
Then I began with the local RHC doctor, Dr. Samwell Wells, giving a psychiatric assessment of the PCs. Rorschach tests, mostly. I also put in one foreshadowing question for future cases, different for each PC.
I might use these as fuel for the audit later, but this was mainly a way for me as the GM to get a feel on how they interact with the world.
When they got to their offices, they overheard Task Force One (Tanya, Seven Foot Darci, etc.) being transferred off the Coaltongue job when they suddenly got wind of Gale being spotted in the city. So obviously Task Force Three are on the job, since Task Force Two (Carlao, Dima, Serena, etc.) are on the radical eschatologist job.
After a bit of debriefing, they set off by carriage.
(insert trumpet noises), because it's time for the Coaltongue's launch.
They met with Officer Bellastair (who I basically made the 'figurehead' whenever the police were involved wherever, just so they have a face for an otherwise amorphous group) and were further debriefed on the situation.
The skill challenge went nicely, and the constables managed to nab all the troublemakers before things escalated into combat. Thames got a message to Amyra to tell the governor Stanfield about city tensions rising and the possibility of a Dockers Union. She promptly did inform Stanfield.
Before the launch, Task Force Three chatted with the various NPCs.
I had Kvarti there as Pemberton's bodyguard and +1, just because I wanted to have him show up and be a little prevalent. I noted that Rutger was stated to be having a philosophical discussion with a Eschatological dwarf, so I subbed in Kvarti. Franke spoke to him and tried to suss out anything suspicious out of him, turning out nothing.
Kastiv spoke to the Duchess, who warned him about the terror of industry and all that. A little warning sign for things to come.
Ulyana had a nice talk with Pemberton, who later earned a 'favorite RP moment' from one of the players because of this interaction:
"Now ships are great and all, but we have something in the works, right? Get this... bears."
"Oh, I know bears! I can try to summon some if you like?"
"No, no, not those bears. B.E.A.R.s! Battle Enhanced Animalistic Replicants!" (foreshadowing the B.E.A.R.s that will be later seen in the campaign)
Then, Task Force Three got the chance to tour the ship. Kastiv found a nice bedroom for the Duchess. A talked about ship design with Geoff Masarde and with some of the guards around the ship. Franke scouted the ship and looked through every room EXCEPT for the one with the halfling assassin in it. He also talked to the one good engineer at the bottom, gave him advice about how to meet women, which only stung later when he turned out to be one of the few murdered.
Kastiv is tasked to fetch the Duchess before the anthem starts. He susses out that things aren't great, and looking under the door, he sees that she's jumped out the window.
Combat starts, and Iltie nearly downs Kastiv with an envenomed shortsword.
Amyra, Ulyana, and Franke head into the engineer's deck and see the mess. They fight off the squad, while Sokana tries to help to sabotage. She fails, and in the middle of the fight, she flees when she sees things not going her way (also she's not here to explode). She's never caught.
Kastiv deals with Iltie, while Amyra, Ulyana, and Franke fix the engine from almost blowing up. It was only two rounds away!
Combat ends when things are fixed, the king and his bodyguards step in, and things are good!
The king gives his speech about peace and getting married (none of the PCs are particularly anti-Danor, so they're all good with peace), and things are smooth sailing.
Until Lya Jierre arrives. I forwent the towers puzzle because I wasn't confident in my ability to portray it in a virtual setting. Still, things go decently as they are debriefed on the Axis Island situation. Ulyana immediately has a fondness and sympathy for Lya's brother Bacchus (renamed from Nathan, as I wanted to hit the Lya, Luc, Han, and Bacchus combo) as someone who likes studying the stars. I probably will have Bacchus show up at the museum.
The PCs set sail on the RNS Impossible, having a philosophical chat with Rutger Smith about the righteousness of the Duchess' cause. I'd like to think it helped push and clarify what the Duchess was trying to fight for, as well as question why the PCs were fighting AGAINST the Duchess' ways (spoiler alert: they're not too big into exploding a big ship full of people to get what you want). The PCs were vocally receptive to the debate and I had the opportunity to further suss out character philosophies.
When it's time for Task Force One to do their thing, the PCs are surprised when it turns out to go the way it did. They didn't expect for 3/4s of the team to just... die. They did manage to rescue Burton at least, and send him back to the ship. They forged on, despite the great setback.
The mines were a cakewalk. The foreman was blasted into smithereens before he even was able to command his elementals. Guiding Bolt kills, man.
Next, they manage to wrench open the sea gate as they are bombarded by waves of rebels. They take a bit of respite, before Asrabey pops up.
They follow Asrabey before the tear in reality closes, leaving them to brave Ghillie Dhu's maze. Which they do, with some effort.
Climbing up the corpse-ridden tower, they eavesdrop on Asrabey and the Duchess' dialogue. Before Asrabey mentions and learns of the possible involvement of Kasvarina, however, the PCs bust in, expecting to stop a possible murder of Bacchus.
They have a tense argument with Asrabey, trying to get him to budge. Given how powerful he is (though heavily heavily injured), he doesn't dare to show weakness. And his bluster forces things into a fight.
Asrabey was a monster in battle. Nearly killed a few PCs. The way dying in 5e works though (for PCs and important NPCs), a character was shot into death saving throws. Electing to try and keep the constables alive to maintain the relationship between Risur and the Unseen Court, Asrabey forced a healing potion down a dying constable's throat and then punched them into stable unconsciousness after. This proved to be his undoing (as a rather costly turn) when Franke finally got an arrow to penetrate his high AC and down the eladrin.
Asrabey almost died himself at the end of the day, but given his important position as an emissary of the Court, the PCs decided to stabilize him instead of letting him die from death saving throws.
They took Bacchus in, with mixed messages on whether or not he was being arrested or just detained. The party was a bit split in that regard. Back on the RNS Impossible with both Duchess and Asrabey alive, they interrogate the Duchess on her motivations. The Duchess informs the party of her dark prophetic tale, and the PCs are a little uneasy of it.
Then Lya arrives, bodyguards in tow. Rush immediately makes himself out to be a dick, as prophecy foretold. Merton is just... there, deaf and not really listening to things. Lya congratulates the PCs on avoiding war and tragedy, and invited them to a wedding! Woohoo!
Bacchus himself is transferred to Flint as essentially a political prisoner. Asrabey is sent back packing to the Unseen Court, punishment free. Burton Krill is confined to a wheelchair, his leg too far gone to be healed by a normal druid or cleric, and transfers to logistical work instead of fieldwork.
This ends the Axis Island arc and moves the PCs to The Dying Skyseer. I'll have to do a write-up later on that, because I have to meet with a friend for lunch soon.
Some months ago, I started up a Gears of Revolution campaign using 5th Edition rules. Because I'm a pragmatic sort, I deigned from doing a game journal in case the game crashed and burned. We're currently nearing the end of The Dying Skyseer, with no signs of stopping, so I figured I should start making a little documentation.
From even before the game started, I looked up and down this forum for tips, tricks, and hacks on how to alter and expand the Zeitgeist universe. Thanks so much to all posters involved, because I'm standing on the shoulders of giants.
First, the PCs of the RHC's Task Force Three:
Kastiv, a Drakran dwarf military experiment and leader of the Task Force, picking the Eschatologist theme. The player plays a homebrew class called the Soul Binder, basically a pet class. His 'pet' is this full-plated beast named Skellig. Basically, when Wolfgang was on his journey to try and create life with Andrei, he stepped into Drakr to build up on some research. By splitting Kastiv's soul into two (him and Skellig), he learned how the soul works, giving him more of a reason to know what witchoil does and later letting him create life (even if it later turned horribly wrong).
By tying Wolfgang in, I hopefully gave Kastiv a good reason to try and track him down in The Dying Skyseer and later will give him a kindred spirit with Andrei.
By tying Wolfgang in, I hopefully gave Kastiv a good reason to try and track him down in The Dying Skyseer and later will give him a kindred spirit with Andrei.
Ulyana, a half-Eladrin druid, picking the Skyseer theme. Essentially a hillbilly out there in Risuri country, before stepping into the big city. Despite being a 'skyseer', she doesn't really have strong ties to the actual faction and instead just is naturally talented at reading the stars.
I'm a little unsure how to further her backstory (if I even need to), but I'm thinking to do something with Kasvarina. Late descendant? Family friend? We'll see.
I'm a little unsure how to further her backstory (if I even need to), but I'm thinking to do something with Kasvarina. Late descendant? Family friend? We'll see.
Franke, a human rogue, picking the Spirit Medium theme. Similar to Gaethan in that the whole 'talking to the dead' thing really naughty word up his mental state. His family were decorated war heroes. Franke's uncle, Vendol, trained Franke in clandestine operations and basically assassin-hood. Later, it was found out that Vendol was a corrupt jerk, and he ran away from the law. The RHC picked up Franke as a constable, who's using them too as well try and track down Vendol.
Don't know what to do with Vendol. Probably have him be Kell Guild-affiliated. And later Obscurati, not as a higher-up or anything, because he doesn't seem the type to be philosophically-inclined, but as an enforcer.
Considering how decorated Franke's family is, I'm also wondering if he might not be singled out for a promotion. Especially considering we don't have a Yerasol Vet.
Don't know what to do with Vendol. Probably have him be Kell Guild-affiliated. And later Obscurati, not as a higher-up or anything, because he doesn't seem the type to be philosophically-inclined, but as an enforcer.
Considering how decorated Franke's family is, I'm also wondering if he might not be singled out for a promotion. Especially considering we don't have a Yerasol Vet.
Amyra, a human alchemist, picking the Docker theme. A Risuri native, and just an alchemist before an expert alchemical consultation with the RHC picked her up as a constable recruit. I gave her a whole lot of backstory ties with witchoil and her latest big project being trying to investigate the weird substance -- something that has been giving her big advantages during The Dying Skyseer.
Witchoil isn't too prominent after The Dying Skyseer, so I'm wondering how to further her backstory afterwards. Her expertise in witchoil at least gives her an edge on matters related to the Bleak Gate, and later dimensional goings-on.
Witchoil isn't too prominent after The Dying Skyseer, so I'm wondering how to further her backstory afterwards. Her expertise in witchoil at least gives her an edge on matters related to the Bleak Gate, and later dimensional goings-on.
I started the game with a little cutscene of an Ancient opening up a portal. Just a little teaser that I'm sure they'll forget later. More for my benefit than theirs, anyway.
Then I began with the local RHC doctor, Dr. Samwell Wells, giving a psychiatric assessment of the PCs. Rorschach tests, mostly. I also put in one foreshadowing question for future cases, different for each PC.
Franke was absolutely mentally unstable, but as a medium he was much too valuable too be thrown off the team. Foreshadowing question: would you risk making a deal with a criminal to get a possible lead? Answer: yes.
Amyra was much more level-headed and reasonable. Foreshadowing question: what would you do if a coworker wasn't handing in evidence from a case? Answer: investigate further.
Kastiv was also reasonable, but his responses reflected himself a bit with his whole Soul Binder shtick. Foreshadowing question: what would you do if a wartime enemy officer approached you with a bold plan for peace? Answer: thinking it was a trick, take them in.
Ulyana was a hippie. Nature-related answers, a tendency to ramble about good-natured things. Foreshadowing question: what would you do if you saw a woman in the process of being murdered, while you were in an undercover op? Answer: ignore her if the mission was that important
Amyra was much more level-headed and reasonable. Foreshadowing question: what would you do if a coworker wasn't handing in evidence from a case? Answer: investigate further.
Kastiv was also reasonable, but his responses reflected himself a bit with his whole Soul Binder shtick. Foreshadowing question: what would you do if a wartime enemy officer approached you with a bold plan for peace? Answer: thinking it was a trick, take them in.
Ulyana was a hippie. Nature-related answers, a tendency to ramble about good-natured things. Foreshadowing question: what would you do if you saw a woman in the process of being murdered, while you were in an undercover op? Answer: ignore her if the mission was that important
I might use these as fuel for the audit later, but this was mainly a way for me as the GM to get a feel on how they interact with the world.
When they got to their offices, they overheard Task Force One (Tanya, Seven Foot Darci, etc.) being transferred off the Coaltongue job when they suddenly got wind of Gale being spotted in the city. So obviously Task Force Three are on the job, since Task Force Two (Carlao, Dima, Serena, etc.) are on the radical eschatologist job.
After a bit of debriefing, they set off by carriage.
(insert trumpet noises), because it's time for the Coaltongue's launch.
They met with Officer Bellastair (who I basically made the 'figurehead' whenever the police were involved wherever, just so they have a face for an otherwise amorphous group) and were further debriefed on the situation.
The skill challenge went nicely, and the constables managed to nab all the troublemakers before things escalated into combat. Thames got a message to Amyra to tell the governor Stanfield about city tensions rising and the possibility of a Dockers Union. She promptly did inform Stanfield.
Before the launch, Task Force Three chatted with the various NPCs.
I had Kvarti there as Pemberton's bodyguard and +1, just because I wanted to have him show up and be a little prevalent. I noted that Rutger was stated to be having a philosophical discussion with a Eschatological dwarf, so I subbed in Kvarti. Franke spoke to him and tried to suss out anything suspicious out of him, turning out nothing.
Kastiv spoke to the Duchess, who warned him about the terror of industry and all that. A little warning sign for things to come.
Ulyana had a nice talk with Pemberton, who later earned a 'favorite RP moment' from one of the players because of this interaction:
"Now ships are great and all, but we have something in the works, right? Get this... bears."
"Oh, I know bears! I can try to summon some if you like?"
"No, no, not those bears. B.E.A.R.s! Battle Enhanced Animalistic Replicants!" (foreshadowing the B.E.A.R.s that will be later seen in the campaign)
Then, Task Force Three got the chance to tour the ship. Kastiv found a nice bedroom for the Duchess. A talked about ship design with Geoff Masarde and with some of the guards around the ship. Franke scouted the ship and looked through every room EXCEPT for the one with the halfling assassin in it. He also talked to the one good engineer at the bottom, gave him advice about how to meet women, which only stung later when he turned out to be one of the few murdered.
Kastiv is tasked to fetch the Duchess before the anthem starts. He susses out that things aren't great, and looking under the door, he sees that she's jumped out the window.
Combat starts, and Iltie nearly downs Kastiv with an envenomed shortsword.
Amyra, Ulyana, and Franke head into the engineer's deck and see the mess. They fight off the squad, while Sokana tries to help to sabotage. She fails, and in the middle of the fight, she flees when she sees things not going her way (also she's not here to explode). She's never caught.
Kastiv deals with Iltie, while Amyra, Ulyana, and Franke fix the engine from almost blowing up. It was only two rounds away!
Combat ends when things are fixed, the king and his bodyguards step in, and things are good!
The king gives his speech about peace and getting married (none of the PCs are particularly anti-Danor, so they're all good with peace), and things are smooth sailing.
Until Lya Jierre arrives. I forwent the towers puzzle because I wasn't confident in my ability to portray it in a virtual setting. Still, things go decently as they are debriefed on the Axis Island situation. Ulyana immediately has a fondness and sympathy for Lya's brother Bacchus (renamed from Nathan, as I wanted to hit the Lya, Luc, Han, and Bacchus combo) as someone who likes studying the stars. I probably will have Bacchus show up at the museum.
The PCs set sail on the RNS Impossible, having a philosophical chat with Rutger Smith about the righteousness of the Duchess' cause. I'd like to think it helped push and clarify what the Duchess was trying to fight for, as well as question why the PCs were fighting AGAINST the Duchess' ways (spoiler alert: they're not too big into exploding a big ship full of people to get what you want). The PCs were vocally receptive to the debate and I had the opportunity to further suss out character philosophies.
When it's time for Task Force One to do their thing, the PCs are surprised when it turns out to go the way it did. They didn't expect for 3/4s of the team to just... die. They did manage to rescue Burton at least, and send him back to the ship. They forged on, despite the great setback.
The mines were a cakewalk. The foreman was blasted into smithereens before he even was able to command his elementals. Guiding Bolt kills, man.
Next, they manage to wrench open the sea gate as they are bombarded by waves of rebels. They take a bit of respite, before Asrabey pops up.
They follow Asrabey before the tear in reality closes, leaving them to brave Ghillie Dhu's maze. Which they do, with some effort.
Climbing up the corpse-ridden tower, they eavesdrop on Asrabey and the Duchess' dialogue. Before Asrabey mentions and learns of the possible involvement of Kasvarina, however, the PCs bust in, expecting to stop a possible murder of Bacchus.
They have a tense argument with Asrabey, trying to get him to budge. Given how powerful he is (though heavily heavily injured), he doesn't dare to show weakness. And his bluster forces things into a fight.
Asrabey was a monster in battle. Nearly killed a few PCs. The way dying in 5e works though (for PCs and important NPCs), a character was shot into death saving throws. Electing to try and keep the constables alive to maintain the relationship between Risur and the Unseen Court, Asrabey forced a healing potion down a dying constable's throat and then punched them into stable unconsciousness after. This proved to be his undoing (as a rather costly turn) when Franke finally got an arrow to penetrate his high AC and down the eladrin.
Asrabey almost died himself at the end of the day, but given his important position as an emissary of the Court, the PCs decided to stabilize him instead of letting him die from death saving throws.
They took Bacchus in, with mixed messages on whether or not he was being arrested or just detained. The party was a bit split in that regard. Back on the RNS Impossible with both Duchess and Asrabey alive, they interrogate the Duchess on her motivations. The Duchess informs the party of her dark prophetic tale, and the PCs are a little uneasy of it.
Then Lya arrives, bodyguards in tow. Rush immediately makes himself out to be a dick, as prophecy foretold. Merton is just... there, deaf and not really listening to things. Lya congratulates the PCs on avoiding war and tragedy, and invited them to a wedding! Woohoo!
Bacchus himself is transferred to Flint as essentially a political prisoner. Asrabey is sent back packing to the Unseen Court, punishment free. Burton Krill is confined to a wheelchair, his leg too far gone to be healed by a normal druid or cleric, and transfers to logistical work instead of fieldwork.
This ends the Axis Island arc and moves the PCs to The Dying Skyseer. I'll have to do a write-up later on that, because I have to meet with a friend for lunch soon.
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