I was afraid for our safety, even in the heart of Saerloon, so I conjured a rope trick and scurried up the rope to rest while Aron guarded me. It was not a comfortable sleep, but one does the best that one can in such circumstances, and at least my gravest fears did not come to pass. I passed the night unmolested, then ate a quick breakfast and prepared to return to the temple of Azuth to see if they could work an undeserved miracle on our dear impetuous paladin.
Before we went to retrieve Ulrick’s body, I noticed Aron fumbling through his pack and uncovering a damp parchment (his wineskin was leaking) with barely legible writing. I asked him what it was.
”Oh,” Aron said. “I’d almost forgotten about that. It’s a letter I found on the person we killed in the wine shop.”
Immediately I snatched the letter out of his hand, regretting that I had not been more observant earlier. It was – to say the least – interesting correspondence.
“Treibor,
Kell and Gregor have gone missing. I think these demon-cursed Orcs have got them. I have signs(?) of the others using the portals. The rubble in the portal room has been cleared away and I have found fresh pools of blood there. However, the glyph that was still in the temple has been triggered but no one was found wandering about. You should remain here to guard the wine shop while I return to the tower by way of the temple portal to warn the others. Be ready to shut down the portal system if need be.
Kayll
P.S. The Masters are close to completing their great task. Even in death the pool will restore you to serve our great lords even in death, so fear not. Our sacrifice will pave the way for our great lord’s rule.”
I take the letter and set it among my papers and scrolls. Aron had made some even more illegible scratchings on the back; I think he was using it to record an inventory of treasures. The fact that the big oaf is literate is a great (and perhaps terrifying) surprise.
The reference to the “temple portal” seemed to point to only one place; months ago, we followed one of the portals we found near Galath’s Roost and discovered an ancient shrine to Mystryl (the progenitor of our most beloved goddess Mystra). Unfortunately when we examined the place, Aron triggered a glyph, and since his skill at dodging spells rivals that of a drunken kobold, he was immediately blinded. We then retreated back to Ashbeneford, where we begged the priestess of Chauntea to restore his sight. The matter clearly demanded further study – the place was so ancient that it was almost certainly beyond the knowledge of either the local Mystraites or Azuthites, so the best way to explore it was first-hand. But first we needed to restore Ulrick to life.
We arrived at the temple of Azuth and emerged to find Ulrick clutching a robe as he woozily emerged from the afterdeath.
“I suppose it is a good thing that Torm is such a forgiving god,” I say with a smile. This is not the first time the knightly lummox has fallen in the line of duty. Ulrick, as usual, does his best to ignore the jibe, although this time it’s probably due to trauma and exhaustion, not natural forbearance. But even if death did not diminish a man, it taxes them to the innermost fiber, and one need only look at the haggard look on Ulrick’s pallid face, and a stagger that’s one step removed from a zombie’s gait, to see that Ulrick has not completely rejoined the living. He’s certainly in no shape to confront our enemies, so I decide to retreat to the only place in Saerloon that offers a modicum of safety – father’s estate.
Father treats me with the usual cold formality. No one takes me to task for bringing a pair of big sweaty Cormyte human-horses into the house (perhaps your suitors have accustomed the staff to the habits of the breed), though I wish they had, as redress to the future injuries I’ll suffer when we return to Cormyr.
So that’s why we were at the house. I understand you had other business, on which even I am not so foolhardy to speculate. We were given rooms in the west hall, and if anything is broken there, it’s Aron’s fault. Once we rested, and a color other than green had taken bloom in Ulrick’s cheeks, we sat down by the Wolfwicker fireplace and discussed the situation. The reason we had left Wheloon was to explore the portal network of Galath’s Roost and to prevent the Sammasterites from unleashing a dracolich upon Cormyr. There was little left to do in Saerloon, so the next logical step was to explore the abandoned shrine of Mystryl.
Not wishing to repeat the same mistake we made at the wine shoppe (falling into a trap twice. We are such idiots!), I insisted that each of us recall whatever we could remember from our previous expedition. About the only thing Aron can remember is the glyph that blinded him. Ulrick sighs and mutters under his breath that Kord had the best memory of all of us.
“Well, to be honest, I was lost in thought over the uses of the portal system,” I confess. “Not to mention I was barely able to catch my breath after we escaped from that other portal. You remember the tentacle thing, that cross between a shambling mound and a otuyugh…”
Aron shudders.
“I remember,” Ulrick says. “It was a very starry night.”
“The moon had gone behind the mountains,” Aron added; as a devotee of Selune, he ought to know such things. “I climbed up the slope and we saw the pool and the statue of Mystra…”
“It was Mystryl,” Ulrick corrected. “An unaging statue of the goddess, standing in the pool. Then Aron touched it…”
“And I won my wager with Kord that you would be the one we’d need to drag back to the healer,” I smile. “Well, I think I’ll need to make a small detour and see if the local Thayan mageries has an erase spell at an affordable price.”
“They let the Thayans into Sembia?” Aron wondered.
“I heard somebody actually let them enter Cormyr,” I smiled, looking at Ulrick. He’s too busy making plans to empty the Enclave’s stock of healing potions to react. One day, I’ll find a taunt that will truly test his patience.
There is a saying in Sembia: “nothing proves one’s manhood like shopping”; there is truth in the saying, as barter requires a forceful will, a silver tongue, and a sharp eye (and even sharper mind). I suppose those who ply their trade in ancient ruins struggling to best magical beasts may dispute the claim, but I will confess that I am less nervous facing a troll than I am these Thayans. I keep one hand on my purse as I walk; cutpurses are as common as rats in Saerloon, and half as clean. The Enclave is a cluster of beaded tents, shouting voices, burnt quail smothered in spices and roasting on open spits. I keep Ulrick at my side, and I pull on him and occasionally poke and jabber at him as if he were my bodyguard. The masquerade appears to amuse him.
“Would you care for a drink, honored sir?” a Thayan asks, suddenly stepping in front of me and holding a bottle of a green beverage which smells like rotten beer.
“I must decline,” I tell him, as politely as I can when I have a Thayan looming over me like a drunken familiar. “Another time…”
The merchant bows and returns to his stall, and I observe him with somewhat morbid curiosity as he blows on a large pipe, which issues a white smoke that is very harsh on the throat and nostrils. It is times such as these that I’m thankful to be such a nimble mage, as I’d have choked if I’d been caught in the center of the cloud. The narcoticist blows the opium mixture in heavy white rings that dissipate before they can rise above tent level; I suppose the wind is blowing harder than I thought. After a few seconds of inhaling it around the periphery, the bitrous smell is almost a temptation.
But we don’t have time for distractions, so I continue walking. Arriving at the main stall, I’m forced to wait for close to a half hour as the vendor argues with a customer, a sagging old wizard with the motliest Raven familiar I’ve ever seen, and a voice almost as harsh as his bird’s. I never imagined that even a Sembian Ravenswatch could get so upset over the fabric of an old cloak. I keep my hand fixed on my purse, in case the quarrel is staged as a distraction for the benefit of the Thayan equivalent of the Knives. Finally, the exhausted merchant, dragging his prize on the ground, stomps away to the main streets of Saerloon, and it’s my turn to barter. With little argument, I sell the items we had taken from the man at the wine shoppe and use them to purchase scrolls containing eight or so low level spells, including a spell designed to erase magical glyphs.
“Well?” I ask Ulrick, who’s returned from a potion vendor with enough potions to heal a wounded dragon. He passes me a pair of minor curatives, and flashes a wand of healing, displaying it with a proud, shaggy-toothed grin.
“Additional healing,” I smile. “Of course when you die… again… the damned thing will be bloody useless to us.”
“Such an optimist,” Ulrick replied. “Of course, there was a reason I purchased potions.”
“Considering you still owe me for those potions that I used on you on our first battle in the Dales…” Like any good Sembian, I never forget a debt, but I must confess I’ve forgotten which battle it was that I used those potions on him – it was before the fight with the manticore, I’m sure of it. Maybe against that zombie we found in the undercrypt, yes I think that was it…
We’ve all had our fill of Saerloon, at least for awhile, so I bid the others follow me to the wine shoppe. Because of the distraction caused by Ulrick’s death, we really didn’t get a chance to properly explore it, so I’m hoping that we’ll have an hour or so to search the premises unmolested. We’re about halfway from the Inn to the shoppe when I once again notice the shifty fellow who had been spying on Aron at the Winding Serpent. He’s obviously following us. Abruptly, I step in front of Ulrick, causing him to stumble into me, then I shout at him and slap his face.
“Cormyte!” I snap, adding: “we’re being followed by a black cloak” under my breath. Ulrick, playing along with the ruse, looks penitent. I snap us back onto course – when Aron collides with a second black cloaked figure, who drops a large bowl of clear liquid onto the ground.
“You Cormyrean oaf!” the man shouts, turning away from the shattered container just a little too quickly, like an actor who knows his role too well. “That cost me ten thousand gold! I demand immediate repayment!”
I take a step back and watch in some amusement. Aron stammers while Ulrick also watches, though much less amused than I. Aron refuses to pay the money – he doesn’t have one-tenth of the price- so the man demands satisfaction. Confused, Aron turns to me with Cormyte astonishment that the authorities would allow a duel to take place on the street.
"It's gauche," I admit. "But not uncommon."
"Draw your blade." the bravo says. Aron draws his dire flail. "Do I look like a chaff of wheat to you, sir?" the bravo snarls. "Draw a real weapon." Wrestling against a rising anger, Aron draws his other weapon, a greatsword. "Are you a knight or a barbarian?" the Sembian gasps in wonder.
I must admit the bravo has a point - armed with a dire flail and a greatsword, Aron simply isn’t equipped for proper dueling. Given his love for huge weapons (no, it isn’t compensation for the inadequacies of his anatomy, a fact I can attest to because I’ve seen him dance naked under the full moon as part of the rituals of Selune), I do wonder how Aron ever achieved any rank of knighthood in a nation as hidebound as Cormyr.
The bravo threatens to involve the local authorities, so Ulrick finally offers to take Aron’s place. I can’t help but laugh. “What is your name, sirrah?” I sneer at the aggrieved blackcloak. “Is it not customary for a challenger to speak his name? Or are you afraid to speak it aloud, knowing that everyone on the streets of Saerloon will treat it as an object of ridicule, for anyone who would handle an expensive potion in the middle of a crowded street and then complain when he drops it is an unmitigated fool!”
The man snorts like a horse and accuses me of poor manners and threatens to gut me after he’s dispatched Aron. Such a cheap, self-aggrandizing bravo – is it not pathetic what’s happened to the young men of Sembia? Of course, Ulrick will not allow him to do make good on his threat, and insists on staging the duel. The bravo showers the paladin with a drunkard’s drought of insincere praise – how noble he is, how full of honor, to defend the unworthy - and then draws a long rapier that glitters like ice and a snub nosed dagger. Battle is joined.
The duel that follows between paladin and bravo is mercifully brief; despite a flurry of quick motions with scimitar and dagger, and a display of showy cave-waving, our third-rate countryman can barely graze the paladin. Ulrick, on the other hand, is fighting well (if not as stylishly); he bites his adversary’s shoulder with one sword stroke and follows it up with a slash along his rib cage. His side bloodied, the bravo falls to one knee. Ulrick immediately grants him mercy. The bravo forgives Aron’s debt, and, clutching his side, staggers away. I notice him duck into a back alley - the same alley where Aron had noticed the man who had been following us had also gone.
You do hate it when the conspiracies are this obvious, don’t you, sister?
###
It’s an hour past dawn now, and Aron is rousing at last. I will resume the adventure another time, hopefully soon.
Your loving brother,
Ascarin Nevermoon