HolyMan
Thy wounds are healed!
Speaking of what's allowed and all, what to do about character gene??? Everyone knows I hate using the standard method all the time. Boring and you get no characters with ... well character.
This game is going to be full of undead, were-wolves, and other nastiness. So we better have some pretty heroic characters or characters that can become heroic, hmm...
Ok for character gene we will spice things up a bit. (Sorry WD ).
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities (Thanks for the idea [MENTION=478]Thanee[/MENTION]) those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG only.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Did I miss anything? I think we should break down into groups by class and see what we have peopel thinking of. And then work on some background and linking characters together.
Also remember that there will be a Player's Guide with AP feats, spells and items so we will need a last minute go over before truly starting.
HM
This game is going to be full of undead, were-wolves, and other nastiness. So we better have some pretty heroic characters or characters that can become heroic, hmm...
Ok for character gene we will spice things up a bit. (Sorry WD ).
Abilities: Use the Heroic method to generate scores that is roll 2d6 and add 6 to give you six numbers and assign. Spice: If you roll your stats in order and play with them as is (after race modification of course), you get a free +2/+2 FEAT.
Going to change the way characters advance stats as they level up also. You will be givin points to respend on abilities (Thanks for the idea [MENTION=478]Thanee[/MENTION]) those based on what you start with. So that by the last module of the adventure path everyone should have stats at about the same point buy (thinking 30 points). Thus you will become heroic if you aren't to start. More on this later.
Race: Core plus the following from Bestairy: Aasimar, Duergar, Hobgoblin, Tengu, and Tiefling
Class: Core rulebook + APG only.
SKills and Feats: Core and APG only.
Traits: Pick one trait from the APG only.
Equipment: Average starting wealth. Spice: In your background have it so I can grant you a special item. This could be anything from a long lost lover's ring to the shield of your forefathers. I will be looking over backgrounds and grant items accordingly.
Did I miss anything? I think we should break down into groups by class and see what we have peopel thinking of. And then work on some background and linking characters together.
Also remember that there will be a Player's Guide with AP feats, spells and items so we will need a last minute go over before truly starting.
HM