D&D 5E Can you use misty step to arrest a fall?

UngainlyTitan

Legend
Supporter
Why would the planet change direction of rotation? It doesn't matter which way the teleporter goes, the world still rotates in the same direction. The sun doesn't rise in both the east and west, depending on where you are.

Planet Rotation.png
 

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Maxperson

Morkus from Orkus
Meh. None of this really matters since Misty Step does not state that it stops falls, so it doesn't by RAW do so. Any ruling is automatically homebrew. RAW = 20 foot of falling damage. A ruling saying that doesn't happen for whatever your reason is for making it = homebrew. Either way, have fun with it. :)
 



Mannahnin

Scion of Murgen (He/Him)
Meh. None of this really matters since Misty Step does not state that it stops falls, so it doesn't by RAW do so. Any ruling is automatically homebrew. RAW = 20 foot of falling damage. A ruling saying that doesn't happen for whatever your reason is for making it = homebrew. Either way, have fun with it. :)
The rules for Misty Step do not specify either way, therefore the answer is open to DM interpretation under RAW. 20 feet of falling damage has no greater claim to be RAW than 50 feet of falling damage (or zero, for that matter).
 

Dausuul

Legend
Why would the planet change direction of rotation? It doesn't matter which way the teleporter goes, the world still rotates in the same direction. The sun doesn't rise in both the east and west, depending on where you are.

Here is the situation. We're looking down on a spinning planet from one of the poles. The arrows indicate the direction of spin. Notice that they point in different directions at different points on the equator.
Screen Shot 2021-10-21 at 10.09.37 AM.png


If you teleport from "starting point" to "destination," but preserve your original momentum, this is what happens:
Screen Shot 2021-10-21 at 10.10.19 AM.png

And you don't have to go all the way to the other side of the planet. As I calculated above, even a relatively short teleport can be lethal. The planet is slinging us around it at such incredible speed (1,000 mph at the equator) that getting just a little out of sync with your surroundings has dire consequences.

(Edit: Ninja-ed by Ardoughter.)
 


UngainlyTitan

Legend
Supporter
Here is the situation. We're looking down on a spinning planet from one of the poles. The arrows indicate the direction of spin. Notice that they point in different directions at different points on the equator.
View attachment 145535

If you teleport from "starting point" to "destination," but preserve your original momentum, this is what happens:
View attachment 145536
And you don't have to go all the way to the other side of the planet. As I calculated above, even a relatively short teleport can be lethal. The planet is slinging us around it at such incredible speed (1,000 mph at the equator) that getting just a little out of sync with your surroundings has dire consequences.

(Edit: Ninja-ed by Ardoughter.)
Yours is more thorough.
 

Maxperson

Morkus from Orkus
The rules for Misty Step do not specify either way, therefore the answer is open to DM interpretation under RAW.
RAW allows him to make the ruling, but the ruling is not RAW, it's homebrew. If you go by strict RAW only, then since it isn't written that the falling does not happen, it does.
 

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